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Change font an actor is using at runtime with script?

PostPosted: Thu Jan 11, 2007 12:47 am
by fauldran
Is it possible to change the font a text actor is using at runtime? I noticed you could set different fonts on clones in the editor. Just wondered if it was possible at runtime.

PostPosted: Thu Jan 11, 2007 12:56 am
by Game A Gogo
you can using a set text thing, but you cant in a script.

PostPosted: Thu Jan 11, 2007 1:59 am
by fauldran
Ahhh right. I can create a set text on activation event and send the activation event from script. That should work nicely.

Thanks!