Futuro Bionica - Project Log
Posted: Fri Oct 01, 2010 11:06 pm
Oh Hi,
Just got my beginning project of the ground. Decided i'd post a series of WIP shots and info to keep track of things. This is my first entry of Pre-alpha level work and to be honest I'm enjoying the flexibility of Game Editor a great deal. I've also dabbled with Games Factory (I built a primitive version of the tile generation code used here for that) and RPG maker xp+ vista.
Anyway, the game is Futuro Bionica, a post-cyberpunk styled RPG set in France and Japan, based on the effects of electronic implants in human beings. Big influences are (of course) the Deus Ex Series and Ghost in The shell, as well as Gilgamesh and post-depression America.
A picture says 1000 words though, so here. Got the level building code, multiple coice dialogues, movement (based for Iphone touch) and WIP textures in place.
Most of the textures for the tiles are placeholders picked up from free resource sites, so if you see something familiar it'll be gone as soon as i've painted up the replacement.
Anyway, more shots posted very soon, as still working on new tiles. Big thanks to Bee-Ant & Krenisis for amazing tutorials. Really helped me get the feel of the software.
Just got my beginning project of the ground. Decided i'd post a series of WIP shots and info to keep track of things. This is my first entry of Pre-alpha level work and to be honest I'm enjoying the flexibility of Game Editor a great deal. I've also dabbled with Games Factory (I built a primitive version of the tile generation code used here for that) and RPG maker xp+ vista.
Anyway, the game is Futuro Bionica, a post-cyberpunk styled RPG set in France and Japan, based on the effects of electronic implants in human beings. Big influences are (of course) the Deus Ex Series and Ghost in The shell, as well as Gilgamesh and post-depression America.
A picture says 1000 words though, so here. Got the level building code, multiple coice dialogues, movement (based for Iphone touch) and WIP textures in place.
Most of the textures for the tiles are placeholders picked up from free resource sites, so if you see something familiar it'll be gone as soon as i've painted up the replacement.
Anyway, more shots posted very soon, as still working on new tiles. Big thanks to Bee-Ant & Krenisis for amazing tutorials. Really helped me get the feel of the software.