EXAMPLE: you make a game, let's say, a level. then u export it as "level1.dat" then you make the menu. create a button. buttin -> mouse button down: left -> script editor ->
if the problem still continues, please post the game(s), maybe I can fix it.
Re: how do you use the load game function
Posted: Wed Dec 05, 2007 8:43 am
by Spidy
maybe he has no dat file
Re: how do you use the load game function
Posted: Wed Dec 05, 2007 10:20 am
by Kalladdolf
he can export the level into the dat file. or into an exe. it doesn't matter. the .dat file is better because then u can't start the level without having pressed the button in the game menu.
Re: how do you use the load game function
Posted: Wed Dec 05, 2007 10:27 am
by Spidy
i dont know about this cuz i do not export my game.thanks for the info
Re: how do you use the load game function
Posted: Wed Dec 05, 2007 11:38 am
by Bee-Ant
You'll never could open the game with "LoadGame" function when you run in GE...Place LoadGame("level2"); function in your first level, and then export it...then make that level2...and export it too...so, LoadGame function will works in "EXPORTED" game...(both game must be exported first)
Re: how do you use the load game function
Posted: Wed Dec 05, 2007 1:04 pm
by jman
i am gathering games ike incursion and mario and the golden key onto a disk right now i am making a menu so i can choose what game i playwithout closing the whole thing
Re: how do you use the load game function
Posted: Wed Dec 05, 2007 3:09 pm
by Bee-Ant
Ummm...in the your menu just add LoadGame("Mario.exe"); if you choose mario and LoadGame("Incursion.exe"); if you choose incursion Then export your menu into .exe file...