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1st Person
Posted:
Mon Feb 06, 2006 12:53 am
by <Endoid>
I was really wondering if somone could tell me how to create a simple first person game. I have a few ideas on it but I'm just not that fimilar with the scripting language used in Game-Editor.
Posted:
Mon Feb 06, 2006 2:06 am
by MrJoe
Game Editor is designed to create 2-D games quickly and efficiently. It may be possible to create 3-D enviroments, but I imagine it would be rather difficult. If you want to make a shooter, try doing a top down "death match" style game.
If you really want to create a first person shooter i know of an excellent program that will help, P.M. me for the link.
Sorry
Posted:
Fri Feb 17, 2006 3:44 am
by <Endoid>
It was my birthday yesterday and I found out I was sent FPS Creator.
Does anyone know anything about it?
Posted:
Fri Feb 17, 2006 2:50 pm
by Mardi-Gras
FPS Creator is not really a tool for creating commercial 3D gaming products - rather, it's more of an amusement that allows the construction of basic 3D shooters very quickly using a relatively simple interface. There is limited control over the functions used within the games created - ie: no direct access to the scripting language that is used to model the game physics, for example, which would be rather vital if you wanted to create unique effects in your games - but FPS Creator is an interesting diversion. If you're hoping to make first person games that are commercially viable, I'd PM Mr Joe - I suspect I know the excellent program he speaks of, and if it is the one i think , well, he's right.
In Game Editor though, I think Dr Reed's suggestion to your earlier post about 3d games is an excellent suggestion:
Probably the easiest approach would be to not do 3d at all, not even walls that animate so they look like they are moving. I would go for tile based movement and cheat the 3d just like they did in Dungeon Master or Eye of the beholder. There is no 3d, simply two or three wall images and two or three floor images that are displayed around the player in a certain way as the player presses their movement buttons. The maze itself would need to be plotted out on graph paper then transferred into some sort of numerical data which could be interpreted by the maze generator. It’s a lot simpler (but not easy) and maps in theory could be generated in no time at all or even generated automatically. There are a couple of very good Dungeon Master clones for PPC out there, great games! In fact I might do some tests on this method when my current game is complete, just out of curiosity.
I think that's a genius solution to the Game Editor/First Person question.
Happy birthday, btw.
Posted:
Fri Feb 17, 2006 9:43 pm
by Joshua Worth
It looks pretty good. I just went to
http://www.fpscreator.com
Posted:
Fri Feb 17, 2006 9:44 pm
by Joshua Worth
There are quite a few things to download for extras
Posted:
Fri Feb 17, 2006 10:30 pm
by <Endoid>
I'd PM Mr Joe - I suspect I know the excellent program he speaks of, and if it is the one i think , well, he's right.
I think I tried to pm mrjoe but my dad uses earthlink and he lives way out near the woods so im not sure it worked. Everything goes slow. Where could I find the program MR Joe is talking about.
Posted:
Sat Feb 18, 2006 11:07 am
by Mardi-Gras
http://www.3dgamestudio.com
Quite simply the best 3D software development kit available for its price - worth every penny of the license, in my opinion. And about a gazillion times more powerful than FPS Creator, which i was originally very excited about, but ultimately, very disappointed in.
For 2D games, Game Editor is my number one choice. For first person 3D games, 3D Game Studio.
Btw, MrJoe, if this isn't the software you were referring to, I'd love to know what you use.
Hope this is of use, Endoid.
ThankYou
Posted:
Sat Feb 18, 2006 9:04 pm
by <Endoid>
Wow that program is ausome! I downloaded the demo and I'll try that, but I really dont have more than $100. Would it be a waste just to buy the $50 standerd one?
Posted:
Tue Feb 21, 2006 5:49 pm
by Mardi-Gras
If memory serves, the standard license doesn't allow for the creation of stand-alone commercial products, so it depends on what you want the software for. If it is for creating a game to sell, then no, the standard license does not extend to cover the necessary commercial requirements. If it's just for your own amusement though, or to use as a learning tool before investing in a full license, then yes, I think the standard license is worthwhile.
Posted:
Mon Feb 27, 2006 4:43 am
by MrJoe
Hello everybody, Sorry I've been MIA, but things have been rough latley. Any how, FPS creator was indeed what i was talking about (I didnt want to give up to much about it, B/C i didnt know how a post about competing software would go over but i guess it seems ok).
<enoid>, I tried to respond to your PM, but i kept getting errors, congrats on getting FPS creator for your B-day!
Mardi-Gras, 3d Game Studio looks sweet, but I havent had a chance to check it out, FPS creator definetaly has its short commings, but you can't beat $50.00 for a full distrabution licence!
Well I'm off to check out 3d studio, do you think any body would mind if we swapped general 3d game tips within this post?
3d Gamestudio VS. Fps Creator
Posted:
Mon Mar 13, 2006 1:40 am
by <Endoid>
So Far, from working with 3dgamestudio and Fps creator, I think that for making a deep, highly customized first person game 3dgamestudio would be better, but if you are trying to make a quick,
nice looking game, Fps creator would be better. With fps creator someone could create a game fast so I think It would be best for someone who wants to make a first person game, but does'nt have that much experience with making games.
Posted:
Mon Mar 13, 2006 2:09 am
by The achievement
i find that very difficult that its saying NO CODING REQUIRED! GAME Editor is better cause you can actually learn coding and common C language. thats my opinion.
Posted:
Wed Mar 22, 2006 2:26 am
by frodo
You could do a game from the top.
like, use the arrow keys on view, and have the space to shoot.