Game editor community developed game
Posted: Sat Aug 15, 2015 5:21 am
I've been using game editor for awhile now and want to make games well beyond my skill level as a programmer. It got me thinking about users on this forum pooling resources, sharing code, and making one massive game. I have a few ideas myself I think would perfect for this.
SPACE BEASTS- A space rpg mixed with a city sim and creature collecting.
-has over 25 planets each can be visited and has three types of creatures to capture and new ship blueprints as well as upgrades
-has top down shmup combat as well as unlockable fleets attacking at set intervals based on fleet stats
-each fleet must have a commander which are recruited on planets or through the completion of events
-each fleet contains a number of ships based on its commanders leadership stat
-creatures captured can be summoned for an ultimate attack
-has a unique upgrade system based on collecting technology types of defeated ships.
-ships upgrade/evolve through three stages each stage having three options to evolve to
-a space station will act as a hub world
-people live on space station and ships making up total population
-each planet has its own species of people which can live on your ship
-each species has its own stats and gets a bonus when working with technology from its planet
-people will have a culture stat which determines how much money is mad per ingame minute as well as what can be researched
-space beasts have a work stat that determines how well they work when not in battle
- a star chart will act as a map showing planets
-traveling to a planets will be when battle occurs rather than a distance a certain number of enemy waves must be defeated
-when arriving at the planet a champion will act as a boss with a creature from the planet accompanying him
-people can devote themselves to mining, medicine, accounting, science, or combat
-a unique stat system based around plasma nanotech and kinetic based defence and attack
let me know what you guys think.
SPACE BEASTS- A space rpg mixed with a city sim and creature collecting.
-has over 25 planets each can be visited and has three types of creatures to capture and new ship blueprints as well as upgrades
-has top down shmup combat as well as unlockable fleets attacking at set intervals based on fleet stats
-each fleet must have a commander which are recruited on planets or through the completion of events
-each fleet contains a number of ships based on its commanders leadership stat
-creatures captured can be summoned for an ultimate attack
-has a unique upgrade system based on collecting technology types of defeated ships.
-ships upgrade/evolve through three stages each stage having three options to evolve to
-a space station will act as a hub world
-people live on space station and ships making up total population
-each planet has its own species of people which can live on your ship
-each species has its own stats and gets a bonus when working with technology from its planet
-people will have a culture stat which determines how much money is mad per ingame minute as well as what can be researched
-space beasts have a work stat that determines how well they work when not in battle
- a star chart will act as a map showing planets
-traveling to a planets will be when battle occurs rather than a distance a certain number of enemy waves must be defeated
-when arriving at the planet a champion will act as a boss with a creature from the planet accompanying him
-people can devote themselves to mining, medicine, accounting, science, or combat
-a unique stat system based around plasma nanotech and kinetic based defence and attack
let me know what you guys think.