Page 1 of 1

How Export Works for Windows

PostPosted: Mon Mar 25, 2013 1:22 pm
by Csingh
Hi,

I build GameEditor Source code and it was successfull.

It could load an existing game and could create an executable file when exported.However when i double clicked on Game.exe it doesnt load game.I could see just a command prompt which disappears in a sec.The size of Game.exe i can see is 1500 KB

Is GameControl::CreateEngines() required to resolve this?
I couldnt see the above function in my source code i have downloaded from
svn co https://game-editor.svn.sourceforge.net ... itor/trunk "Game Editor"

Please someone tell me how export works.Also is Game Editor provides features to build games for Linux on ARM?

Regards
Chandan Singh

Re: How Export Works for Windows

PostPosted: Tue Mar 26, 2013 10:31 am
by Csingh
Hey i am able to export executable for windows and its working fine!!
I just got another source code from
http://game-editor.com/Download
--->Download Stable source code

I could also export games for Linux machine and was able to run on target(Linux).
Now i want to export it for Linux on ARM.Can anyone please tell me how to do it?

Regards
CS

Re: How Export Works for Windows

PostPosted: Wed Mar 27, 2013 2:07 am
by kickstart
Csingh wrote:Hey i am able to export executable for windows and its working fine!!
I just got another source code from
http://game-editor.com/Download
--->Download Stable source code

I could also export games for Linux machine and was able to run on target(Linux).
Now i want to export it for Linux on ARM.Can anyone please tell me how to do it?

Regards
CS


Congratulations! Sorry I cannot help you with Linux on ARM though. :cry:

Re: How Export Works for Windows

PostPosted: Wed Mar 27, 2013 7:01 am
by lcl
Why are you building game editor anyway?
For getting an edited version of the program? :)