GE 1.5 preview (MacOSX/Win)
Posted: Mon Feb 28, 2011 12:24 pm
I made my GE 1.5 prototype public. Any comments, suggestions highly welcome. See on game-editor.net
- heavy physics
- scaling
- rotation
- new collision detection
- sprites with polygon collision path
EDIT: Game Editor (editor gui) ittself will now also require opengl.
Want to get a feeling if this is the right way to go or if there is another demand for different features.
NOTE: This version cannot export your game, and is not reverse compatible with gE 1.4.
- heavy physics
- scaling
- rotation
- new collision detection
- sprites with polygon collision path
EDIT: Game Editor (editor gui) ittself will now also require opengl.
Want to get a feeling if this is the right way to go or if there is another demand for different features.
NOTE: This version cannot export your game, and is not reverse compatible with gE 1.4.