Opinions wanted: driving tank into water
Posted: Sat Oct 28, 2006 3:24 am
I have several ideas, but I want people's opinions. I have a tank that you drive around. I will have a background text actor, displaying a ground/water etc. You can drive the tank into shallow water, but I want to stop you from being able to drive in the deep water. I can find the character (tile) of the part of background you are on, to find what sort of terrain it is.
I could make a collision, so the deep water acts like a wall, but This would look silly, and I'd need to make a new actor and there'd have to be a lot of them (as I am planning to build the level from a text file, and I can't do dynamic tiling).
Another option is to make it so you sink and die. But that could get really annoying.
Another option is to make it so that when you enter the edge of the deep water, you temporarily lose control and an auto-pilot takes over and drives you back into the shallows.
What do you think?
I could make a collision, so the deep water acts like a wall, but This would look silly, and I'd need to make a new actor and there'd have to be a lot of them (as I am planning to build the level from a text file, and I can't do dynamic tiling).
Another option is to make it so you sink and die. But that could get really annoying.
Another option is to make it so that when you enter the edge of the deep water, you temporarily lose control and an auto-pilot takes over and drives you back into the shallows.
What do you think?