Tile matching
Posted: Sat Feb 04, 2006 2:09 pm
Is it posiblle to use more than 15 frames for tile matching so i can have for example two types of corner or two types of straight land. Also is there a way to combine two animations in tile maching (it is) but so that the second tile uses boundaries and not just replace existing tiles for ex. inserting grass tiles on land tiles but the grass should be outlined inside the land.
Sorry for the stupid image ,but i wanted to make myself perfectly clear.
Sorry for the stupid image ,but i wanted to make myself perfectly clear.