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Posted:
Wed Apr 25, 2007 3:36 pm
by makslane
You will send in PM for you.

Posted:
Wed Apr 25, 2007 7:43 pm
by makslane
The animation issue was solved.
Please, download again.

Posted:
Wed Apr 25, 2007 7:59 pm
by Sgt. Sparky
I just made a random 3D tree generator for my game I am going to make!!!
(I will post a pic later.

)
it is all canvas stuff,
it uses the draw_from function.


Posted:
Wed Apr 25, 2007 9:02 pm
by Carlopiza
I'am complete new to GameEditor and download some games to see what kind of games can be doed, and notice that with the games Ninja fighter and Abuse 2 (dowloaded from Games Demos section); The character falls through the floor. Probably is the same problem of Kodo's previous post.

Posted:
Wed Apr 25, 2007 11:27 pm
by Game A Gogo
awesome work makslane!

Posted:
Fri Apr 27, 2007 1:20 am
by dybot
Remaining update days: 2... Check for Updates brings up a blank webpage.
How can I update before my time is up? Although these fixes are nice it's not worth it for me to purchase the update until the next major updates arrive.

Posted:
Fri Apr 27, 2007 1:22 am
by Sgt. Sparky
pm or e-mail makslane about it,
he will give you the info you need to get it.

uh...

Posted:
Sat Apr 28, 2007 9:54 pm
by d-soldier
So now that I've finnsihed (as far as I'm gonna) Retribution, I finally updated... and all my characters are falling through all my collision maps. Do I need to go through and change every single physical response to "repeat while colliding"?

Posted:
Sat Apr 28, 2007 10:29 pm
by Sgt. Sparky
you may,
how many ground actors do you have?
you should only need about 1 even if you have elevators ect(you can do this with coding

).
but usually it is easier to just make a few different actors.
but I had the same problem with the new version of GE when I first loaded my project.
I just saved it and loaded it again and it was fine!

Re: uh...

Posted:
Sat Apr 28, 2007 10:46 pm
by makslane
d-soldier wrote:Do I need to go through and change every single physical response to "repeat while colliding"?
I think so. The old behavior had a problem with some games. The new behavior is the right.

Posted:
Sat Apr 28, 2007 10:48 pm
by Sgt. Sparky
how far away do you think the internet version is makslane?


Posted:
Sat Apr 28, 2007 11:20 pm
by Game A Gogo
you mean, you have corrected the bug that it moves between 0 and 0.99999... ?

Posted:
Sat Apr 28, 2007 11:22 pm
by makslane
Sgt. Sparky wrote:how far away do you think the internet version is makslane?

I would like to know!

Posted:
Sat Apr 28, 2007 11:23 pm
by makslane
Game A Gogo wrote:you mean, you have corrected the bug that it moves between 0 and 0.99999... ?
What you're talking about?

Posted:
Sun Apr 29, 2007 12:29 am
by Game A Gogo
well, you remember that if you had a collision and a physical respond on something, the collision would be repeated every time, meaning that the actor moves between pixel (Because the x and y var are double)