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delete topic plz

PostPosted: Tue Jan 01, 2008 1:54 pm
by stevenp
delete topic plz

Re: problem deleting timer events, and...

PostPosted: Tue Jan 01, 2008 4:34 pm
by Freddy
To answer your question, can you delete a timer event, there is a way to make it so that if whatever happens that needs to destroy it, it will. Here it is:
Go to timer-> (whatever your timer is)-> script editor:
if(destroytimerevent = 0)
{
somevariable = 1; //or something that you want to happen when the timer is working
}

The destroytimerevent variable could be changed easily, so say if you do something like destroy another actor before the timer runs out, you could make the destroytimerevent variable to one. If you did, then the timer event would not happen, because the variable was not equal to 0. :D

delete topic plz

PostPosted: Tue Jan 01, 2008 6:36 pm
by stevenp
delete topic plz

Re: problem deleting timer events, and...

PostPosted: Tue Jan 01, 2008 7:37 pm
by j2graves
I just know that there is a way to stop a timer. I've used it myself!