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Player Animation
Posted:
Sun Aug 27, 2006 2:13 pm
by Jokke
I have a question...When u put animations to the player character can u have more than 5? Like 2 diffrent for each direction? For example: A normal animation for walking to the left and when pressing a key the gun "changes" and its a diffent animation, is this possible?
Posted:
Sun Aug 27, 2006 2:26 pm
by makslane
Yes, no problem
Posted:
Sun Aug 27, 2006 2:47 pm
by Jokke
thanx
Posted:
Mon Aug 28, 2006 4:01 pm
by Jokke
Ok, I have another issue regarding player animation...
After i animated the player movements (Right/left) and entered them in Game Editor i see that theres some white around it...how do i remove this? the "background" of the animation, i used Corel Paint Shop Pro X to edit the images and i put transparent on the background, then i insert them all in Ulead GIF Animator 5 if that matters to make a animating GIF out of it...please help me
Posted:
Mon Aug 28, 2006 4:49 pm
by makslane
- If the image file has a color depth lower than 32 bits, Game Editor understands that the color of the first pixel (upper left corner) is the color that should become totally transparent in the image.
- If your image has 32 bits color depth, Game Editor will consider the alpha channel (transparency channel) of the image.
Posted:
Mon Aug 28, 2006 5:01 pm
by Jokke
will it help painting the white parts green? like a bluescreen
Posted:
Mon Aug 28, 2006 5:18 pm
by makslane
Don't matter the color, but you need make sure that the pixels you want become transparent have the same color of first pixel (for images with less than 32 bits)
Posted:
Mon Aug 28, 2006 5:50 pm
by Jokke
I dont get it... the background colour around the character is 255 255 255 wich is white, the entire background has the same hex-codes
Posted:
Mon Aug 28, 2006 5:59 pm
by Jokke
Oh, so im supposed to have less than 32 bits color depth in my animations?
Posted:
Mon Aug 28, 2006 6:26 pm
by makslane
I think so
Posted:
Mon Aug 28, 2006 6:29 pm
by Jokke
well, i tried it and it didnt work what now?
Posted:
Mon Aug 28, 2006 8:20 pm
by makslane
Posted:
Tue Aug 29, 2006 1:14 pm
by Jokke
oh ok didnt see u replied, ok i will
Posted:
Wed Aug 30, 2006 1:00 pm
by Jokke
I thought it would be dumb to post a new topic about this so i posted it in here...
Is it possible to have a animation for dying? instead of character dissaprearing just like that?
Posted:
Wed Aug 30, 2006 8:23 pm
by makslane
Just use some event to change the actor animation (Change Animation)