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Re: GE 1.5 preview (MacOSX)

PostPosted: Tue Mar 08, 2011 9:34 am
by sonicfire
ahhhh, got ya.

Re: GE 1.5 preview (MacOSX)

PostPosted: Wed Mar 09, 2011 6:56 am
by Leif
About preview.

1. Respect Akr :)
2. Wishlist:
- collision box size&angle equal to actor's;
- inteface like viewtopic.php?f=10&t=7063 ( actor properties panel & sizeable script window);
- path editor to edit pathes without deleting/creating new ones with same name;
- set text size function - at least for true type fonts;
- Z depth actor variable;
- simple network functions, just to play checkers or turn-based strategy;
- more user-friendly function names ( b2CreateDynamicBody is quite sophisticated IMHO);
- Android port :wink:
- Documentation on new version with examples. I think we all must help to do this. Count on me, if needed.

That's all for now ))

Re: GE 1.5 preview (MacOSX)

PostPosted: Wed Mar 09, 2011 10:35 am
by schnellboot
Android port 1+
php with POST
search function for all scripts

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Mar 09, 2011 12:22 pm
by jpl
Great! I was waiting for rotate and scale for some time.
One small thing:
Getlastkey return the last pressed key.
Don't know any way to get the last released key. Is it too hard to implement a function to do that?

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Mar 09, 2011 12:29 pm
by schnellboot
no it's not
if you want I'll make a function for you
pm me

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Mar 09, 2011 7:11 pm
by MrJolteon
woo, finally

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Mar 09, 2011 7:15 pm
by MrJolteon
Man, that's awesome! Who knows what kind of games you could make now?

Re: GE 1.5 preview (MacOSX)

PostPosted: Wed Mar 09, 2011 7:57 pm
by makslane
akr wrote:The actor variables are implemented in a very optimized special way


The problem with the actor variables is the engine need to check, in every script execution, if the variable was changed.
This is very slow. Instead, if the feature is developed as a function the engine doesn't need to check anything. So the game runs faster!

Re: GE 1.5 preview (MacOSX)

PostPosted: Wed Mar 09, 2011 7:58 pm
by makslane
Leif wrote:About preview.

1. Respect Akr :)
2. Wishlist:
- collision box size&angle equal to actor's;
- inteface like viewtopic.php?f=10&t=7063 ( actor properties panel & sizeable script window);
- path editor to edit pathes without deleting/creating new ones with same name;
- set text size function - at least for true type fonts;
- Z depth actor variable;
- simple network functions, just to play checkers or turn-based strategy;
- more user-friendly function names ( b2CreateDynamicBody is quite sophisticated IMHO);
- Android port :wink:
- Documentation on new version with examples. I think we all must help to do this. Count on me, if needed.

That's all for now ))


Take it easy! Akr is doing a great job here. We need more developers to make all big changes :-)

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Mar 09, 2011 8:03 pm
by MrJolteon
There's something I don't like:
When you make a draggable, dynamic actor, and drag it to a new position, that actor just returns to it's previous position.

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Thu Mar 10, 2011 6:54 am
by Leif
Oh ! True multitouch and gravity sensor !! :D :D

by makslane »
Take it easy! Akr is doing a great job here. We need more developers to make all big changes


Guys, I'm really ready to help, but i'm not professional programmer )) Just experienced ge user )) If you have a piece of work suitable for my modest possibilities - pm me or leif@list.ru. Akr knows, what i can do, he made a few packages for me. :)

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Thu Mar 10, 2011 6:21 pm
by sonicfire
GE is developing very nicely - thanks guys! The new scaling and rotating opens up also some new exciting possibilities for graphics/leveldesign......great!!

Oh but top priority for me would be a way to handle iPhone/iPad multitouch correctly :) That´d be my biggest wish for now !

Concerning network: I see in 1.5 there are basic network functions implemented?? Do these work already ?

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat Mar 12, 2011 9:59 am
by needaname
sonicfire wrote:GE is developing very nicely - thanks guys! The new scaling and rotating opens up also some new exciting possibilities for graphics/leveldesign......great!!

Oh but top priority for me would be a way to handle iPhone/iPad multitouch correctly :) That´d be my biggest wish for now !

Concerning network: I see in 1.5 there are basic network functions implemented?? Do these work already ?

agreed

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Mar 16, 2011 6:03 pm
by needaname
so ive done some little things but cant figure out how to make a dynamic actor move. so what do i have to do to make an angry bird fly at my blocks? ive only managed building to destroy things.

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat Mar 26, 2011 11:45 am
by needaname
anyone?