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Load Progress?
Posted:
Thu Sep 22, 2005 5:00 am
by CdaMarinersFan
I was also wondering if there could be a trick on my main menu exe file to show the progress of any game loading. If anyone can help me with that, it would be cool, thanks!
Posted:
Thu Sep 22, 2005 12:20 pm
by makslane
The actors aren't animated while load a game, but you can play a music while load.
Posted:
Fri Sep 23, 2005 4:02 am
by CdaMarinersFan
do you think that I could "show" an animation and perhaps on the create actor of the load progress animation that I create a timer that I would have already estimated the load time, so when the timer is up, I use LoadGame.?
Posted:
Fri Sep 23, 2005 4:39 am
by makslane
You can use the actor to show a static frame
Posted:
Sat Sep 24, 2005 1:12 am
by CdaMarinersFan
hold on... what do you mean by that? I forget...
Posted:
Sat Sep 24, 2005 8:37 pm
by ondy1985
he means that you can not display animated actor while the game loads, because the game is paused.
Posted:
Mon Sep 26, 2005 3:20 am
by CdaMarinersFan
Yeah, I kinda just forgot that a static frame would be only showing one frame.
Okay, if you have ever played any game that would show the load progress of the next level, can you notice any freezing of the load progress actor? That's where I am trying to get at. I will try to estimate the time it may take to load the true game, and then create an animation for loading the game data.
Posted:
Mon Sep 26, 2005 10:32 am
by ondy1985
Yes, but still I don't understand how do you intend to play the animation while the game is being loaded?
Posted:
Mon Sep 26, 2005 6:15 pm
by makslane
ondy1985 wrote:Yes, but still I don't understand how do you intend to play the animation while the game is being loaded?
Game Editor can't animate while loading games
Posted:
Mon Sep 26, 2005 11:12 pm
by CdaMarinersFan
I have the feeling that we are talking in circles...
Okay, I will first show the animation going, then I will load the game. I will do this on a create actor event for the animation and create a timer. I will estimate the time that it would take my dat to load, and set that as the length of the timer. Then, on a timer event for my animation, I will use the LoadGame function. Okay?
Posted:
Tue Sep 27, 2005 8:31 pm
by Novice
Wouldnt that just double the load time? You know frist look at the anim and then load.
Posted:
Tue Sep 27, 2005 11:37 pm
by CdaMarinersFan
Or double, (or even triple, but probably not) the length of the timer. I really haven't tried it yet, and so it's still a theory.
Posted:
Tue Sep 27, 2005 11:51 pm
by CdaMarinersFan
Okay, I haven't even started on the title until just a few minutes ago. But loading does work, and now, I am gonna have to work on the Load Animation.