T35Tbot thread
Posted:
Sat Oct 10, 2009 5:03 pm
by Kalladdolf
Yup, guys, I'm actually working on something.
I'm posting a control demo below (nothing fancy, just to show you how it'll work basically).
- T35Tbot.zip
- Huge file size because of a huge soundtrack.
- (4.85 MiB) Downloaded 719 times
Linux version:
- T35Tbot.zip
- The water doesn't look as good in this one.
- (4.85 MiB) Downloaded 172 times
For those who have known of the project before, I rearranged it. The complete gameplay has changed.
This is gonna be more of a fast-paced game controlled only with arrow keys. The rest will go automatically (such as weapons).
I'm not giving out the story yet because the project is not in a very advanced progress stage yet (about 5%).
Bad appearance because I'm using the iPhone resolution incase the port comes out in time for me to release it for that platform.
Ideas, comments and bug reports welcome, as this weird collision system I made may be full of bugs.
By the way, this is my biggest project yet and I'm putting very much effort into it. Expect a file size of about 10-20 MB in the final version.
Enjoy this little preview.
Re: T35Tbot thread
Posted:
Sat Oct 10, 2009 5:32 pm
by Camper1995
Awesome! Great game man! Dont give up!
Just slown down that robot please...its too fast
Great!
Re: T35Tbot thread
Posted:
Sat Oct 10, 2009 9:01 pm
by skydereign
This is extremely impressive. I like the feel of the controls and I can see the game getting really intense, not to mention the cool drum sound effects. The collision system relatively bug free but I did notice some things. This may be a bit long, but I wanted to get everything. Most of it was caused by me abusing the keydown events, by clicking really fast.
Not sure if this one really matters, but since you can move at high speed downwards, you can actually partially pass through the ground. Now that part is okay, but if you are near water, so bottom of the screen, it will flash red as if you are in water. I presume this is because you made the water actor xinfinite. I don't think this is really a problem, but maybe you do. Going along with that, you can cause an immediate spin when you bounce downwards if you passed into the ground. You have to be moving of course but it is still there. This spin allows you to sink below the ground until you can no longer be seen, but then you pop back up, so it is not much of a problem. It does make me wonder how you did the collisions but I guess that is top secret.
This one might be considered a bug, I don't know, but if you fall into the water, right at the edge, when you blow up, your body will fall through the seem. It only happens with the right edge of the water, as you their is no seem on the left, and it is hard to get at that point without bouncing. I just found another, also having to do with the death in the water. I managed to be rolling in the water and I died as I bounced off the right wall. This caused my remains to go flying to the left, and ended up passing through the wall into oblivion, or maybe if their is part of a level there, like there is below.
You can end up dying without the explosion noise, I think it depends on your velocity upon death, or maybe position. If the remains are not on the screen I almost never hear the explosion, but I did not quantify this. This one doesn't hold much bearing either.
Not sure how you would change this, but when scaling the wall, it feels kind of repetitive. Maybe if you added a height boost when colliding with the wall it would go by faster, and seem less like banging your head over and over, but I guess the robot is really strong. This is probably because you accelerate extremely fast. Another way around it is not having really high walls.
I am not sure how you did your animation control, but I think it might have to do with this next one. I am sometimes able to prevent gravity from taking effect by rapidly pressing down the spin. I have to get moving, but sometimes it will not make you fly downward when in the air in spin, like it normally does if you hold it. This might be due to the way you take the input from key down. While doing this I flash as the stand animation, or maybe running, but have the spin animation most of the time. Also if it helps, the spin sound is going over and over, due to the rapid pressing of down. Once I did this and bounced off the wall and I was able to fly almost to the ceiling before falling, I was moving back and forth. This could be due me pressing the jump key, I am not sure. If their is a state or states governing gravity, that result would make sense, as gravity is not decreasing the jump velocity.
That is all that I found after a pretty thorough investigation. There could be more similar anomalies but I don't think so. The sound/music is really nice, it got me thinking of making another game.
Also, I like the graphic style. The pixelness of it goes will with the robot and Tecweed facility. It is also a nice contrast to the higher quality music, which theme wise also fits the style of game really well. My only question would be, all other game mechanics are automated? I guess it would be pretty cool, and allow you to concentrate on fast paced movements, but I think giving at least partial control of weapons would make the game more enjoyable. Then again, that was just my view from playing in that little part of your game. Maybe when we get to see some real game play the weapons and other would be less necessary. If this does go on the iphone, will you increase the text size of the sign or will that not be completely legible, as it is kind of small? Oh, and thanks for putting up a Linux version.
Re: T35Tbot thread
Posted:
Sat Oct 10, 2009 9:23 pm
by Kalladdolf
Wow, thanks for your feedback guys, especially yours, skydereign.
There are bugs you mentioned which I could fix right away (which I'll probably do tomorrow), such as the irregular thokdown action.
The collision system I created would be an abomination in certain people's eyes and I think I'd probably be slaughtered if I told it, so "top secret" is well put.
I'll probably leave it as it is for the moment, since as far as I can see, the player doesn't mess up horribly or even passes through walls. I'll take your advice with the wall bouncing though.
Oh and I didn't put any effort in the wreck physics control. Thanks for reminding me, I actually planned to do that. The water is gonna be changed sooner or later, because I'll need pools of water.
Good suggestion with the textboxes. They're gonna be magnified.
One more bug a friend of mine noticed: If you jump a lot into a corner (ceiling + wall) you'll get through eventually. But I fixed it now.
I'm really thankful for guys such as you and pyro, you notice things I don't!
Re: T35Tbot thread
Posted:
Sun Oct 11, 2009 11:41 am
by CokeZero95
i would sell this game!
that game are very good!!!!
Re: T35Tbot thread
Posted:
Sun Oct 11, 2009 6:14 pm
by DST
Lookin good, only suggestion i have is to mirror the movement with wasd keys, some people like those and some of us actually have our joystick emulators mapped to those keys. (i like arrows myself, but sometimes people complain about that)
Re: T35Tbot thread
Posted:
Sun Oct 11, 2009 6:51 pm
by Kalladdolf
Yea, I'll do that. Good idea, thanks.
Re: T35Tbot thread
Posted:
Sun Oct 11, 2009 8:06 pm
by jimmynewguy
sadface.....
for some reason it say i can't run it in that resolution. Never had that problem before
Re: T35Tbot thread
Posted:
Sun Oct 11, 2009 8:10 pm
by Kalladdolf
Oh dear! I would like to post a windowed version if I could... but I just teared the test room down and started working on the actual game.
Re: T35Tbot thread
Posted:
Sun Oct 11, 2009 8:15 pm
by jimmynewguy
it's all good, i did the same thing to sky, but instead i forgot to put a linux version....karma lolz
Re: T35Tbot thread
Posted:
Tue Oct 13, 2009 8:49 am
by Kalladdolf
I probably won't post any other demo until the game is completely finished. This is the only sample you'll get.
Re: T35Tbot thread
Posted:
Tue Oct 13, 2009 10:52 am
by Lexcondran
i have an issue for some reason
the camera is sideways and like wtf lol
the game is awesome but now my neck hurts cause the screen was sideways instead of what it should be ??
Re: T35Tbot thread
Posted:
Tue Oct 13, 2009 3:02 pm
by Kalladdolf
... Whut? Could you show me a screenshot please?
Re: T35Tbot thread
Posted:
Wed Oct 14, 2009 5:50 pm
by j2graves
this is just AMAZING!!!
the only problem is that you get the extera jump every time you hit the wall. it becomes too easy.