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internet play

PostPosted: Thu Jul 15, 2010 9:22 am
by savvy
would there be some way to make a game play across the internet.EG:a fighting game where you can play against some dude in japan

Re: internet play

PostPosted: Sun Jul 18, 2010 12:57 am
by Rux
There is only one way where you can play a game with another person on 2 different computers, those 2 computers must be on the same network, and the drive the game is on is mapped with the other computer. You use the save a load function continuously to simulate multilayer. Unless you have a network computer with a dude in Japan, there is no way that can happen.

Re: internet play

PostPosted: Sun Jul 18, 2010 4:28 am
by tzoli
The C language can connect to MYSQL server...I think this document help everybody:
http://www.cyberciti.biz/tips/linux-unix-connect-mysql-c-api-program.html
But for the game editor is incorrect :(

Re: internet play

PostPosted: Wed Jul 21, 2010 7:38 am
by savvy
yah, and that doesnt even work right...its jumpy and glitchy, ive tried it before.

Re: internet play

PostPosted: Wed Jul 21, 2010 10:09 am
by Hblade
you can have the game open up a webpage, using the OpenURL function, that webpage having constantly saving a file that GE reads per frame, that'd make for online :P

Make a variable
(PartnerX PartnerY, meh, meh)

The PHP website connects you to the partner and constantly saves the X and Y position of the connected peer, thus rendering per frame, the position on GE :D

Someone had this idea but i cant remember who o.o

Re: internet play

PostPosted: Wed Aug 04, 2010 9:10 am
by savvy
i said about that a while ago for splitscreen play. but that is a brilliant idea H, never thought of doing it that way over the internet.

Re: internet play

PostPosted: Wed Aug 04, 2010 3:25 pm
by tzoli
I have a good idea for internet play :D
I'm good in PHP and i have a good idea :lol:

Re: internet play

PostPosted: Wed Aug 04, 2010 5:13 pm
by Hblade
Cool, tzoli :3

Re: internet play

PostPosted: Thu Aug 19, 2010 6:31 pm
by tzoli
The open url function isn't good becose it's open a new window/tab... :(