I am making a game and i need to make it so that when i kill all of the guys (clones of one) that it ends the game. Is it possible?
Re: Killing all = end game
Posted: Thu Aug 30, 2007 9:24 pm
by jimmynewguy
If you know how many clones there are, just have everytime u kill 1 a counter goes up and when it gets to a certine amount end the game i guess
Re: Killing all = end game
Posted: Fri Aug 31, 2007 12:14 am
by cyber ruler
This is just a different way of doing what jimmynewguy said, but I think it would be better. Make a textnumber called enemycount or sumthing. make a "create actor event, script editor" and enter [ enemycount.textNumber = (how many enemies there are)] put the textnumber somewhere on view and make the view it's parent. then make a "draw actor event, script editor" and enter this