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RPG game
Posted:
Fri Aug 03, 2007 8:10 pm
by lilmuleman214
(All attachments that were on this thread have been deleted. Please go to Tumble Falls under the game devolopment thread to play my RPG game.)
Once Game is finished it will also be able to be found on
http://www.game-junkiez.us
Thanks.
...
Posted:
Sun Aug 05, 2007 8:44 am
by 4erv'
Nice work!
Posted:
Sun Aug 05, 2007 8:47 am
by d-soldier
It's off to a good start!
Posted:
Sun Aug 05, 2007 4:54 pm
by arcreamer
neato but for the cave try making collision on any side of walls too so he cant walk right through them =)
Posted:
Sun Aug 05, 2007 5:04 pm
by automail10
lilmuleman214
put it in a zip folder because i wasn't trained for rar files.
zip files are also easier to deal with.
Posted:
Sun Aug 05, 2007 7:04 pm
by Troodon
Nice game!
I agree with arcreamer with the collision any side of walls. Also collision any side of houses would be handy.
Have you used activation regions? The perfomance seems to be not so good.
Posted:
Sun Aug 05, 2007 8:04 pm
by metal_pt
You're really doing a nice job.
keep up the good work.
Posted:
Mon Aug 06, 2007 12:32 am
by lilmuleman214
No, I havent put in activation regions because I dont know how to use them.
And with the collision events for some reason they arent working for me. I dont get why.
Oh, and I'll put it in a zip file tonight. I cant right this second though, because I'm in the middle of doing something. I'll also put the updateds version up too!
Posted:
Mon Aug 06, 2007 2:10 am
by lilmuleman214
Here's a zip file version. It's not updated though like I said.
Posted:
Tue Aug 07, 2007 11:48 am
by lilmuleman214
Here's the updated version.
Added controls:
Esc- exit game
I also added backround music, and another town. Glicth's arent fixed yet. Also Faster Gameplay
Posted:
Tue Aug 07, 2007 2:09 pm
by Troodon
Yeah, the gameplay is much faster!
Background music is very nice.
When you fix the glitches can you also make the character move slower when he has the knife? Because now I can have the nife always in hand and travel with it 247. Or will it affect to other characters in the future? For example make them scared?
Posted:
Tue Aug 07, 2007 2:21 pm
by lilmuleman214
tekdino wrote:Yeah, the gameplay is much faster!
Background music is very nice.
When you fix the glitches can you also make the character move slower when he has the knife? Because now I can have the nife always in hand and travel with it 247. Or will it affect to other characters in the future? For example make them scared?
Yah, I would do that, but how would you do that?
Posted:
Tue Aug 07, 2007 2:55 pm
by Troodon
With variables:
In the arrow keys:
xvelocity = actorspeed
instead of using number.
Then in draw actor:
if (knifeinhand == 0)
{
actorspeed = 5;
}
if (knifeinhand == 1)
{
actorspeed = 2;
}
Then you just make the knifeinhand variable change to 1 when you release the knife and back to 0 when you put it away.
If you want to make reaction in other game characters, just add in the event you want:
if (knifeinhand == 0)
{
//for example character says "be carefull the devils cave"
}
if (knifeinhand == 1)
{
//for example the character screams and runs aways
}
Posted:
Tue Aug 07, 2007 4:56 pm
by lilmuleman214
That sounds kinda hard 4 me. If a sent you a PM with a ged file of the game, could you do it for me? I'd give you credit for it.
Posted:
Tue Aug 07, 2007 4:59 pm
by Troodon
Of course!
I will even add comments in the code so that you can see what I did.