Setting text property from global code
Posted: Mon Jan 15, 2007 4:39 am
Can you set a text actors properties from global code?
if you make a function like:
The actor's text does not change when you call this function. I have also noticed I can't change text actors x,y coordinates from global code, but actors with animations work fine.
if you make a function like:
- Code: Select all
void makeText()
{
sprintf(text_actor.text, "hello world");
}
The actor's text does not change when you call this function. I have also noticed I can't change text actors x,y coordinates from global code, but actors with animations work fine.