jcoggins wrote:I would like to see GE being able to port games for the iphone with several stipulations.
First, you need to find out if new releases for iphone need to be certified before they will be carried by major distribution channels. Getting a product certified can be an expensive process. For example, if you develope a game for the Symbian SmartPhone most of the major carriers will not even offer it for sale to their customers unless the game has been certified.
Secondly, there needs to be some kind of iphone simulator that runs on a PC. The simulator should be able to "dumb down" a cpu's speed to that of the iphone to give it realistic results (I do not know what speed the iphone's cpu runs at). This would mainly be used for testing by people that do not have an iphone to test the final version on.
Just a couple of thoughts,
Jason
The big problem is that the SDK kit for the iPhone is only for the Mac, wich can help with developing applications and games for the iPhone.
But GE is only for the PC, so i am not sure if this is gonna work. By exporting the game to file, it has to be uploaded to the device through FTP.
On the otherhand, if Makslane finds a way, it would open a whole new door for game-developers! (for mobile devices)
Everyone can already make and sell their applications and games on the App-Store of Apple.
Also, the SDK kit and other stuff of the iPhone is opensource, so everyone can develop applications or games for this devices.
Game Editor would be a big advantage for iPhone developers and i am very sure many people would be interrested in it.
Only i think that it would be easier if Game-Editor also would work on the Apple Mac.
This is easier with testing etc.
What do you people think?