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Re: GTA for GE

PostPosted: Fri May 30, 2008 5:42 pm
by boxmanbr
im losed my 30 minutes with computer, puting on a rar :( wtf.

Re: GTA for GE

PostPosted: Fri May 30, 2008 10:47 pm
by feral
I just had a quick go at doing cars using my scaling/rotating method, they are not well detailed yet, but it should be easy only scaled twice in this pic
cars.jpg

click to enlarge


just to let you know that this will probably help you - as the rotation/scaling can be very smooth

tut soon - sorry for the delay


cheers

feral

Re: GTA for GE

PostPosted: Sat May 31, 2008 2:59 am
by catacomber
Perhaps you might like to join the project too, at least in an advisory capacity : ) ? Am waiting for that tut.

I have to confess I can't do ultra violent dialogue or ultra violent story or profanity for GTA. I'm a family-oriented gamemaker. If that's still OK, I'm in. The important thing about GTA, imho, is the gameplay. I can do moderate violence in a story but am always on the side of the good guy/gal vs the evils. In my experience, very few people want to play a really bad guy--they want to be the Hero. So let's try to have a Hero vs. the Sin City bad guys if possible. Or I can't do it. : ) In fact, I think I'd better bow out. GTA violence is not my thing. Sorry. Good luck with your project. You don't really need a story anyway, just a lot of action.

I think Feral's idea of having a GTA without all the objectionable stuff but with great gameplay was a good idea. : )

Re: GTA for GE

PostPosted: Sat May 31, 2008 9:31 am
by 4erv'
BETA car, plane and helicopter:
BETA.zip
(394.12 KiB) Downloaded 165 times

Re: GTA for GE

PostPosted: Sat May 31, 2008 10:27 am
by DST
Interesting points of view you all have. Thanks for the ideas!

I would like to say, first off, that GTA is inherently violent. That's what makes it GTA. You can do ANYTHING in that game, that's what makes it stand out from all the others. A Zombie theme isn't a bad idea, but that just makes it a zombie game. True Crime was a great example; it was like GTA but you played a cop and had to follow the rules, which meant you couldn't do anything. And that made it just another game.

If its not violent, if its not criminal, then its not GTA.

My favorite thing about Vice City was on the PS2 was that I was really fast with the health/armor codes. What this meant is that I got to be an invincible supervillian. And believe it or not....that was the thing i've always wanted most in a video game. Power. Lots of it!

I like the idea of a Sin City scenario, but I have to wonder....the criminals in SinCity ATE people. I don't remember anything in any GTA game that was that bad!!

Re: GTA for GE

PostPosted: Sat May 31, 2008 5:17 pm
by Spidy
4erv' wrote:BETA car, plane and helicopter:
BETA.zip

Nice work 4erv!!!

Re: GTA for GE

PostPosted: Sat May 31, 2008 5:30 pm
by 4erv'
Spidy wrote:
4erv' wrote:BETA car, plane and helicopter:
BETA.zip

Nice work 4erv!!!

Tnks Spidy. :D
You can create a list of cars you want to see in the game, and i will try to create them. :)

Re: GTA for GE

PostPosted: Sat May 31, 2008 5:32 pm
by Spidy
4erv' wrote:
Spidy wrote:
4erv' wrote:BETA car, plane and helicopter:
BETA.zip

Nice work 4erv!!!

Tnks Spidy. :D
You can create a list of cars you want to see in the game, and i will try to create them. :)


hmm ok first try to create a TAXI its very important for the GAME

Re: GTA for GE

PostPosted: Sat May 31, 2008 6:08 pm
by catacomber
Am playing GTA1 on the PC and having more fun on the sidewalk than in the street. Your road sprite and the other sprites here are great, Spidy, are you going to make a sidewalk sprite? While I can't write violent power dialogue (DST can do that) : ) I will help with what I can. Here is a sidewalk sprite made from your road sprite recolored and with the stripe moved to the edge. Maybe you or 4erv can make a better one.

Re: GTA for GE

PostPosted: Sat May 31, 2008 7:56 pm
by 4erv'
Just `1 question for the sidewalk:
- It must be yellow? :?
As i know sidewalks are grey...

Re: GTA for GE

PostPosted: Mon Jun 02, 2008 10:47 am
by Spidy
wait guys i am creating side walks

Re: GTA for GE

PostPosted: Mon Jun 02, 2008 10:54 am
by Spidy
Here it is what u say guys?

Re: GTA for GE

PostPosted: Mon Jun 02, 2008 11:18 am
by Spidy
Here is the TAXI sprite i create it

Re: GTA for GE

PostPosted: Mon Jun 02, 2008 11:20 am
by Spidy
feral wrote:I just had a quick go at doing cars using my scaling/rotating method, they are not well detailed yet, but it should be easy only scaled twice in this pic
cars.jpg

click to enlarge


just to let you know that this will probably help you - as the rotation/scaling can be very smooth

tut soon - sorry for the delay


cheers

feral


VERY nice feral!! :wink:

Re: GTA for GE

PostPosted: Mon Jun 02, 2008 1:16 pm
by 4erv'
Here's my taxi... :D
taxi copy.png