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Is Game Editor To Slow For GP2X

PostPosted: Mon Jul 30, 2007 2:29 am
by ozziedave
Hi All,

I am contemplating purchasing Game Editor and GP2X to write scrolling
based 2D games.

On reading several posts in various forums the question of poor frame rates have
been discussed.

Although some of the posts were six or eight months ago. Somewhere I read that
the developer had improved the GP2X Emulator by 3x.

Could some kind forum members give me there opinion on Game Editor's suitability for
GP2X Games Programming at this point in time.

Many Thanks

Ozzie Dave

PostPosted: Mon Jul 30, 2007 3:00 am
by Sgt. Sparky
I would not be the person to ask really,(I do not have a GP2X)
but I have heard on the forum that Game Editor made games run great on the GP2X. :D

PostPosted: Mon Jul 30, 2007 8:31 am
by pixelpoop
If the game is simple and uses little collision events you can have good results(25+fps). Most of the things I make have large image files, lots of actors and many collision events and it takes a lot of reworking the code and graphics to get it up to 20fps. On the upside I am learning to code cleaner. The main hit in performance I have seen is having a bunch of actors with collision events linked to them(like lots of bullets).

PostPosted: Mon Jul 30, 2007 3:08 pm
by Oman
yes, if you make your gamne correctly... probably using a lot of activation regions, the gp2x is a fine system for GE :D

PostPosted: Mon Jul 30, 2007 6:55 pm
by Kodo
Even the most optimised GE game can run slow on GP2X (or Pocket PC) if it’s complex, large or both. I'm finding that I have to overclock the GP2X to get it to run my games as well as my pocket pc does. Overclocked it runs them nicely. What disappoints me slightly is that my games are much simpler than many you see being emulated in Mame, and incredibly simple compared to something like Payback or even Vektor which both run smoothly on a GP2X without overclocking.

I know Makslane has done some work to improve GE game performance on GP2X in the past and I don’t know what he's got planned for the next release, more speed increases would be great! There are some bugs that wont help optimising things on GP2X as well that apply to all platforms, like when you move the view from one area to within a new activation region the screen is displayed black as though the view has gone to the wrong place (Makslane is fixing this I think). And there is also a problem with the coordinate system that applies to GP2X only which again I think Makslane is fixing.

I'd say so long as you intend to keep it fairly simple you'll be fine, I'm always trying to push the boundaries so I’m having to constantly look for quicker more efficient ways to do things, it is a definite learning process (which is never ending). On the plus side if you create one game in GE, then you can export it to a whole bunch of platforms at the click of a button, which still impresses me more than a year after I started using it :)

Many thanks Pixelpoop, Oman, Kodo

PostPosted: Tue Jul 31, 2007 11:55 am
by ozziedave
Thank your for your Interesting Comments.