Enemy health problems

In my game you are a knight. I want it to be where you swing you sword and the mage losses health, this would be easy, however the mage has clones so is there any way where its the colliding actor who losses health? Because right now when I attack a clone they have to die in order so 1 dies then 2 ext. Any help will be greatly appreciated.

- Code: Select all
if(animindex == getAnimIndex("swingl_01") ||
animindex == getAnimIndex("swingr_01"))
{
mage.healthe-=1;
}
else
{
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000, 1.000000, 0.000000, 1.000000);
}