Sure ya can! as long as you know how to use variables and ChangeAnimation ^^ you'd use 1 variable as a timer, constantly adding by +1 (myvar++;), then you'd use a switch statement
switch(myvar) { case 100: //After 100 frames of the game, //30 is usually default for 1 second unless you change the game frame rate break; case 200: //After 200 frames, etc break; }
You'd keep using the timer to make your events ^^
Re: CutScenes?
Posted: Tue Nov 15, 2011 2:58 am
by hunter84
i didnt get any of that and i dont know variables and i dont know c or c++ so i guess my game can do without