Page 1 of 1

Game Editor: Can it do it?

PostPosted: Thu Sep 02, 2010 6:04 pm
by TSO
I've been working with novashell to try and get some simple ideas together and I find my self constantly researching errors it gives. So I google editors and found this.

How hard would it be to make a box and have a ball bounce around at a constant speed in this?
From all the game demo's and stuff it's clear shooting and walking/jumping/climbing isn't a problem...

I just see nothing showing much use of physics like effects.

Thx for any responses =)

Re: Game Editor: Can it do it?

PostPosted: Thu Sep 02, 2010 7:20 pm
by zxcvbnm
Hello and welcome to game editor. I have read your question , and while I have never done the example you have asked , Iam pretty sure Game Editor can do it. Actually you can do everything except full blown 3D. Do you have any C coding exp?

Re: Game Editor: Can it do it?

PostPosted: Thu Sep 02, 2010 11:13 pm
by skydereign
This is extremely easy to do. All you need to do is use the PhysicalResponse function, and keep its default values.

Re: Game Editor: Can it do it?

PostPosted: Fri Sep 03, 2010 2:27 am
by TSO
Liked the example.

Found code code easy enough.
Although gonna have to re-learn the syntax a little of course.
Thx. =)

I'll try and put together a first level and character now.

Re: Game Editor: Can it do it?

PostPosted: Fri Sep 03, 2010 5:07 am
by zxcvbnm
Also I made some tutorials under the name krenisis. Go to the tutorials page and you find alot of good info.

Re: Game Editor: Can it do it?

PostPosted: Sat Sep 04, 2010 4:08 pm
by TSO
Looking at the tutorials and they seem to leave out a lot.
Did title screen one and looking at platform one for start level design.
Not quite sure how to merge the two.

Edit:
I made my own ball in a square level now. Using my own ball and ripping tiles from example given.
But within first few bounces ball hits corner and flys outside box.
I looked over forums and apparently it is common to have this kind of problem when more then one 'side' is 'collided' by the same actor?

viewtopic.php?f=2&t=6850&p=49013&hilit=corner+collision#p49013

In this thread apparently DST suggests clones or more separate actors to help register collisions I think.
I tried to turn the box actor into one solid wall I quickly made out of the tiles in a image editor, but I get crashes when I try to accept new tile look.

I haven't discovered how to delete old actors yet either. Tutor don't seem to cover it either. pop up tips seem to randomly appear. Haven't found cause of them.

EDIT2:
Seems every wall i make also gets broken down into tiles and spaced apart.
Solutions?
Should I change threads since this is becoming more game design then engine talk?

Re: Game Editor: Can it do it?

PostPosted: Sat Sep 04, 2010 9:55 pm
by zxcvbnm
Its best to get a couple of questions together and have a concept of the game you want to do figured out. Then open a new topic asking those question all in the 1st post. Goodluck and keep improving your game.