RPN algorithm for registration code implementation?

I have actually devised my own registration code system in my upcoming release, Bubble Buster Advanced, however it would have been much easier if an RPN algorithm can be implemented to come up with a registration code, since it's pretty universal now (PocketGear, Handango, and many other sites have it built-in to their own website such that no author intervention is required, other than providing the RPN string).
Here's a full description of the algorithm, C source code, and examples found here:
http://www.mythological.com/regcode/
Reiterated by Handango:
http://www.handango.com/DeveloperInform ... GISTRATION
You can test out any algorithms here:
http://www.handango.com/RegCode.jsp
You can use this program with StyleTap (Palm Emulator for Pocket PC):
http://akeysoft.com/product_details.asp ... 0RPN%20Reg
Can this be implemented in Game Editor?
Here's a full description of the algorithm, C source code, and examples found here:
http://www.mythological.com/regcode/
Reiterated by Handango:
http://www.handango.com/DeveloperInform ... GISTRATION
You can test out any algorithms here:
http://www.handango.com/RegCode.jsp
You can use this program with StyleTap (Palm Emulator for Pocket PC):
http://akeysoft.com/product_details.asp ... 0RPN%20Reg
Can this be implemented in Game Editor?
- Code: Select all
example1:
C/DUI = "Will P"
RPN string = "i 0 == 111 * key + c 2 * +"
result: "01151"