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Executable with linux
Posted:
Thu Nov 22, 2007 4:09 pm
by asmodeus
Makslane, can you make the linux Game Editor like that, that I can make windows or linux executable so that nobody else can see how I've made the game?
Re: Executable with linux
Posted:
Thu Nov 22, 2007 4:32 pm
by Kalladdolf
I dodn't quite get the sense of that
just export your game into exe and nobody will even be able to have a look at the coding.
Re: Executable with linux
Posted:
Thu Nov 22, 2007 4:34 pm
by Spidy
yep if u export your game in exe nobody cant open it in GE soft
Re: Executable with linux
Posted:
Fri Nov 23, 2007 1:38 pm
by asmodeus
I use linux and I must download the linux Game Editor. If I click on "export" there will appear a text, which tells me, that this feature is only avaible in the full version.
Re: Executable with linux
Posted:
Fri Nov 23, 2007 1:46 pm
by asmodeus
Here is a screenshot.
Re: Executable with linux
Posted:
Fri Nov 23, 2007 2:07 pm
by Kalladdolf
oh, right!
I think there's no professional version for linux.
I think it says it somewhere.
I think makslane is working on it...
but I also think, yeah, windows is better anyway
(Quatsch, warn witz
)
Re: Executable with linux
Posted:
Fri Nov 23, 2007 3:55 pm
by Rux
It says it on the demo version for Linux download page.
Re: Executable with linux
Posted:
Sat Nov 24, 2007 5:13 pm
by automail10
asmodeus wrote:I use linux and I must download the linux Game Editor. If I click on "export" there will appear a text, which tells me, that this feature is only avaible in the full version.
What else does it say thats only avalable in full version?
Re: Executable with linux
Posted:
Sat Dec 15, 2007 6:14 pm
by asmodeus
I want make executable in the free version of linux! can't you just change it, makslane. I don't want to wait longer.
Re: Executable with linux
Posted:
Tue Jan 08, 2008 12:40 am
by Murd-Machine[_]
What about emulation Windows with virtual machine? Or using something like Cedega to emulate GE? These ways you can create win32 executable in linux. Or do you want it to create linux ones?
P.S. - Win vs. Lin as it has always been. If you have free illegal windows version you can think for a while and install both
But, damn, paying for win a large sum of money is craziness. I'll buy win when it's 30$. lol
Re: Executable with linux
Posted:
Tue Jan 08, 2008 2:38 pm
by asmodeus
I've got wine, but it doesn't work very good. When I start game editor (windows) on it, it says me, that there is not enough memory. But some small windows tools works on it.
Re: Executable with linux
Posted:
Fri Mar 21, 2008 3:13 pm
by automail20
Wine is free, Cedega is not.
Re: Executable with linux
Posted:
Sun Mar 22, 2009 3:18 am
by eyecreate
Because of Game Editor having the source code released(bows to makslane), it allows people(like me I guess) to get in and try to get things working. I've always hoped that magically one day makslane would declare that he finally made a pro version for Linux. Well, in the mean time, I decided to see exactly what was the hold up, and I've been trying to get things working. I've gotten the editor to spit out executable files so far, but none of them fully function right now. The linux exe shows an empty window and hangs and the windows exe doesn't show a windows(but also hangs) in WINE. I don't have another system handy for quick testing, but I think they are are all almost the same. But at least seeing it this far gives me hope, as I had almost lost hope I'd ever see my Game Editor again after I moved to Ubuntu.
Re: Executable with linux
Posted:
Mon Mar 23, 2009 2:40 am
by eyecreate
@makslane or whoever may know:okay, I'm now trying to compile the engine using LLVM, but it stops at linking with this:
- Code: Select all
llvm-link: error loading file '../output//AboutDlg.o'
I tried playing with the file path a bit, but couldn't get it to budge. (it would only say the above or "file not found") I'm probably making a big blunder having never compiled this part before.
Re: Executable with linux
Posted:
Mon Mar 23, 2009 11:54 am
by makslane
The AboutDlg.cpp was not compiled.
Make sure tere is no errors on gameEditor project compilation.
BTW, llvm canĀ“t compile all the code at this time.