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When script starts bug...

PostPosted: Mon Jul 18, 2011 8:33 pm
by JimJamJom56
When I make a script and click add, if I accidentaly click wait for frame action, then cancel and click immediate action game editor freezes and I have to close it. :(

Re: When script starts bug...

PostPosted: Mon Jul 18, 2011 8:51 pm
by skydereign
That is caused by you canceling the window. For some reason gE has problems with how it handles windows with the script editor, so it will cause it to crash or freeze. Sometimes you can get around it if you open global code and add something there, but not always.

Re: When script starts bug...

PostPosted: Mon Jul 18, 2011 8:51 pm
by schnellboot
yeah it's a known bug

Re: When script starts bug...

PostPosted: Fri Jul 29, 2011 4:25 pm
by sonicfire
experienced this also a lot of times ...luckily GE reopens last project on crash :)

Re: When script starts bug...

PostPosted: Fri Jul 29, 2011 4:28 pm
by schnellboot
no one needs this wait for frame thing

Re: When script starts bug...

PostPosted: Fri Jul 29, 2011 6:41 pm
by Game A Gogo
schnellboot wrote:no one needs this wait for frame thing


On the contrary, I need this function for melee fighting I will make for a project of mine!

Re: When script starts bug...

PostPosted: Fri Jul 29, 2011 6:43 pm
by schnellboot
could you tell me how to use it then?
thanks

Re: When script starts bug...

PostPosted: Fri Jul 29, 2011 6:45 pm
by Game A Gogo
You can use it to inflict damage only at a certain frame, like if you press the punch key, the script will wait for a certain frame. You just need to make another script that changes the animation without wait for frame

Re: When script starts bug...

PostPosted: Fri Jul 29, 2011 6:48 pm
by schnellboot
ah cool