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Who Says You Can't Draw in 3D with Game Editor?

PostPosted: Thu May 04, 2006 2:54 am
by trajecto
Who Says You Can't Draw in 3D with Game Editor?

Here is my latest Game Editor Tutorial. This one shows how to draw a 3D wireframe cube in Game Editor. It also shows how to look at some of the parallels that exisit between Game Editor and C language.

http://www.trajectorylabs.com/PocketPC_Game_Editor_Programming_Tutorial.html

Enjoy!

PostPosted: Thu May 04, 2006 3:30 am
by Joshua Worth
Cool

PostPosted: Thu May 04, 2006 12:48 pm
by Mardi-Gras
Great tutorial, Trajecto. Thank you very much for posting it, hugely appreciated.

PostPosted: Thu May 04, 2006 2:54 pm
by makslane
Great tutorial, trajecto, thank you :-)

PostPosted: Thu May 04, 2006 10:12 pm
by Game A Gogo
wow, and i tought i was right :shock:

PostPosted: Thu May 04, 2006 10:41 pm
by Fuzzy
Always stretching the limits of GE. We sure appreciate having you around. Good work.

PostPosted: Fri May 05, 2006 12:48 am
by trajecto
Thanks everybody. That was one I wanted to do for a long time. Makslane helped too.

PostPosted: Wed Jun 07, 2006 12:30 am
by DilloDude
This would be an interesting experiment to do with these functions: make a game th is 2d, and have hidden actors moving about a level, that do all your collision things, but have it displayed as 3d on the screen. The things you would need to achieve are good looking walls with patterns, good looking objects, and a simple way of making the level. I think i'll let someone else do that - I wouldn't know where to start. But what you would end up with is a simple (or not) 2d game, with proper 3d graphics. You could have your level off screen, with simple actors that move around as you say, and do collisions, and just have a canvas with script to draw the whole scene. Any one out ther game enough to try it?

PostPosted: Thu Jun 08, 2006 9:04 pm
by Game A Gogo
i have a prob, when i add the the codes, in global script and actor script, i put it in draw actor, and it crashed.and it do the same thing for the key down event.

PostPosted: Sat Jun 10, 2006 2:22 am
by trajecto
Game a Gogo, did you use a canvas actor? It's not going in draw actor also.

PostPosted: Sat Jun 17, 2006 12:02 am
by Game A Gogo
oh, sorry, my fault

PostPosted: Fri Jun 15, 2007 6:32 pm
by 98700
how much of the code are you supposed to copy?

PostPosted: Sun Jun 17, 2007 1:52 am
by Game A Gogo
all of it

PostPosted: Mon Jun 18, 2007 2:19 am
by 98700
lol k