lcl wrote:Anyway, is that CPU consuming thing something where you load
many things in one frame?
The main reason is in the new system I don't split the game, I use single file only (to avoid that damned LoadGame crash). So EVERYTHING is loaded when the game is started up. That's what consumes more CPU. But just in the beginning.
Wertyboy wrote:Bee, does Gameplay and Story updating?
Nope for both. Right now I mess with the library.
There's a lot of stuff to change to make a more balanced system.
Game A Gogo wrote:I wish I could help you on anything, but you seem better than me in everything!
Each person has his own strengths and weaknesses...no need to worry about being underpowered.
Actually I have to do complicated things... like giving a character BaseStatTotal (BST) number and then distribute it to his attack, defense, speed, and health points in various and unique distribution, giving him ability and moves based on his BST, Species, Element, Habitat, etc... for all the characters.
It sure will be a great help

Interested?