vectoradd - illegal cast operation
Posted: Mon Oct 25, 2004 8:00 am
illegal cast operation?
On Actor is Colliding with Gravity Well:
double gravAngle = direction( x, y, collide.x, collide.y );
vectoradd( angle, diretional_velocity, gravAngle, 0.1);
What am I doing wrong here guys?
On Actor is Colliding with Gravity Well:
double gravAngle = direction( x, y, collide.x, collide.y );
vectoradd( angle, diretional_velocity, gravAngle, 0.1);
What am I doing wrong here guys?