Platform Jim Example
Posted: Tue Aug 02, 2011 8:30 pm
Howdy! Just was messing with stuff and felt the urge to post an example on how I do things in the world of platformers. Couple people asked how I did movement and such so this is for them/others who want to see some cool-ness.
It's got my "collision system" that's really quite...not the real way to do things. But it's my work around to stick with GE and the blood effect from Awesome Man. I drew everything and made them there sounds as well (the player's run animation was from a tutorial, I edited it to fit GE and colored the headless/neck-less/strange shaped man and tried my best to make him look decent). You can use anything in here as you please. Sorry for the lack of presentability. (That a word?) was thinking of this being a game, but I didn't really have any idea of what it was..so I threw in some pickups and a booby trap and posted it. Oh well
- Arrow Keys Move
- Z Jumps
Cheers!
PS: More veteran coders, don't judge my bad coding methods!
It's got my "collision system" that's really quite...not the real way to do things. But it's my work around to stick with GE and the blood effect from Awesome Man. I drew everything and made them there sounds as well (the player's run animation was from a tutorial, I edited it to fit GE and colored the headless/neck-less/strange shaped man and tried my best to make him look decent). You can use anything in here as you please. Sorry for the lack of presentability. (That a word?) was thinking of this being a game, but I didn't really have any idea of what it was..so I threw in some pickups and a booby trap and posted it. Oh well
- Arrow Keys Move
- Z Jumps
Cheers!
PS: More veteran coders, don't judge my bad coding methods!