I'm very thank you with the feedbacks.
j2graves wrote:1. If a party member is lagging behind, gets stuck, or can't move after spawning, they'll hold the screen back, not allowing me to continue. Like if I want to go right, and a party member is stuck at the left of the screen, I can't keep going. this can get annoying sometimes.
The spwaning bug has been fixed in the current version (which is not uploaded yet)

j2graves wrote:2. Sometimes my party is too powerful. Like, I want to try and level up by defeating enemies, so I go to fight someone, but my party goes and defeats them before I can even throw a punch. And when they're not overly powerful, they've got suicidal confidence. Like, some enemies I want to ignore, and just run past, but my party will attack them and get defeated. I don't know how to fix this, does anyone have any ideas? Maybe it isn't even a problem and I'm just nitpicking. I don't know.
Actually I want to add one more page in the summary called "Strategy". It will contain how your party will act or interact. Currently there are 4 options: "follow leader", "collect coins", "avoid enemy", and "attack enemy". But I don't know whether I will be able to implement this feature at this time or not. Well, you know... it's getting huge and hard for me to handle everything on my own quickly.
j2graves wrote:3. When I switch to another member in my party, often I'll get the "strange behavior" message, and the game will close.
This bug should have been fixed too in the current version

j2graves wrote:I have an idea too. what if there was a "party call" button? like, you press a key, and your party leader makes a whistling noise, and your party will drop what they're doing and come to you. Either they won't fight anyone for a limited time, or perhaps they'll go back to fighting when you press the party call key again. Anyone else like this idea?
Thank you. I will try to implement, but I can't promise
