Exiting a script

How do I exit a script before it gets to the end? I have looked in the scripting reference but I can't find a command to do it.
TIA
moto
TIA
moto
char *key = GetKeyState();
if(key[KEY_GP2X_BUTTON_RIGHT])
{
x = x + 5;
end;
}
//checks for other directions go here
if (key[key_GP2X_BUTTON_UPRIGHT])
{
x = x + 10;
y = y - 10;
} else if (key[key_GP2X_BUTTON_UPLEFT])
{
x = x - 10;
y = y - 10;
} else if (key[key_GP2X_BUTTON_DOWNRIGHT])
{
x = x + 10;
y = y + 10;
} else if (key[key_GP2X_BUTTON_DOWNLEFT])
{
x = x - 10;
y = y + 10;
} else if (key[key_GP2X_BUTTON_UP])
{
y = y - 10;
} else if (key[key_GP2X_BUTTON_DOWN])
{
y = y + 10;
} else if (key[key_GP2X_BUTTON_LEFT])
{
x = x - 10;
} else if (key[key_GP2X_BUTTON_RIGHT])
{
x = x + 10;
}
if(key[KEY_GP2X_BUTTON_DOWNLEFT] & !key[KEY_GP2X_BUTTON_DOWN] & !key[KEY_GP2X_BUTTON_LEFT])
{
ChangeAnimation("Event Actor", "playerdownleft", FORWARD);
x = x - 10;
y = y + 10;
}
motorollin wrote:How do I exit a script before it gets to the end
return;
if ( key[KEY_w] & key[KEY_a] | key[KEY_GP2X_BUTTON_UPLEFT] )
{
ChangeAnimation("Event Actor", "playerupleft", FORWARD);
angle=135;
directional_velocity=speed;
return;
}
if ( key[KEY_a] & key[KEY_s] | key[KEY_GP2X_BUTTON_DOWNLEFT] )
{
ChangeAnimation("Event Actor", "playerdownleft", FORWARD);
angle=225;
directional_velocity=speed;
return;
}
if ( key[KEY_s] & key[KEY_d] | key[KEY_GP2X_BUTTON_DOWNRIGHT] )
{
ChangeAnimation("Event Actor", "playerdownright", FORWARD);
angle=315;
directional_velocity=speed;
return;
}
if ( key[KEY_w] & key[KEY_d] | key[KEY_GP2X_BUTTON_UPRIGHT] )
{
ChangeAnimation("Event Actor", "playerupright", FORWARD);
angle=45;
directional_velocity=speed;
return;
}
if ( key[KEY_w] | key[KEY_GP2X_BUTTON_UP] )
{
ChangeAnimation("Event Actor", "playerup", FORWARD);
angle=90;
directional_velocity=speed;
return;
}
if ( key[KEY_s] | key[KEY_GP2X_BUTTON_DOWN] )
{
ChangeAnimation("Event Actor", "playerdown", FORWARD);
angle=270;
directional_velocity=speed;
return;
}
if ( key[KEY_a] | key[KEY_GP2X_BUTTON_LEFT] )
{
ChangeAnimation("Event Actor", "playerleft", FORWARD);
angle=180;
directional_velocity=speed;
return;
}
if ( key[KEY_d] | key[KEY_GP2X_BUTTON_RIGHT] )
{
ChangeAnimation("Event Actor", "playerright", FORWARD);
angle=0;
directional_velocity=speed;
return;
}