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More functions for the path-node

PostPosted: Fri Feb 18, 2011 10:12 pm
by CobraSFX
I think it would be a handy option if you could add more functions around editing the path-nodes so users can vary the speed (framerate) of each node individually to suit particular needs.
From previous modding of other games origin/angles/speed is always taken into account for path-nodes (AI/Vehicles/Aircraft etc) and is accessed by a global script.

Example ...

Spawn info_splinepath "targetname" "planepath1" "origin" "x x x" "angles" "x x x" "framerate" "XXX"
(I dont know how your adding the paths in GE but id say theyll be similar in how they link up).

I know this might not apply in GE and is pretty basic but im just throwing some ideas your way that may (or may not) be useful :)