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Save Actor State

PostPosted: Sat Aug 06, 2005 9:06 pm
by Just4Fun
Please. :lol:

PostPosted: Wed Aug 10, 2005 2:05 am
by jazz_e_bob
That and being able to save the entire game state as a binary file.

( I saw this idea mentioned in another thread. )

At the moment I wish I could select groups of actors to move or delete.

My biggest wish is the ablility to develop in "modules".

This would give GE massive power because, for example, you would not need to write a health meter from scratch. You could include a meter module from a library.

The module would contain actors or group of actors and all the necessary funtions graphics, sounds and variable declarations to make it run.

PostPosted: Wed Aug 10, 2005 2:13 pm
by willg101
Wow! :shock: That would save a lot of time!

PostPosted: Wed Aug 10, 2005 2:20 pm
by Game A Gogo
This may be stupid but what is: actor state??

PostPosted: Thu Aug 11, 2005 11:55 pm
by Just4Fun
This may be stupid but what is: actor state??

There is an old saying, "The only stupid question is the one that goes unasked!"
I'll make a deal with you. You keep on asking and so will I. :wink:


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What I meant regarding the actor state feature request is that I would like the ability to tell GE to keep the designed actor's current information in a file. That way I could simply load the actor, actors, activation area, etc. after issuing a save/load command.

For example, my immediate problem is that I want to exit an activation area. When I return to that area I want all the actors to remain in the same state that I left them. Currently, all the events and actions that have occurred on my actors are reset when I exit and then reenter the area. If there was a simple way to save this information, it would sure help.

As Jazz points out,it would also be very Kool to be able to save "libraries" of predefined actor "states" be it individually designed actors, groups of actors, activation areas or an even an entire binary game file. . . 8)

PostPosted: Fri Aug 12, 2005 1:20 am
by Game A Gogo
Tanks that would be very usefull