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how to make a menu if possible?

PostPosted: Fri Aug 17, 2007 3:51 am
by zbulletproofz
i was wondering if you could have a key that opens a menu and from there you have sub menus? and if so how would you go about it?

PostPosted: Fri Aug 17, 2007 4:17 am
by DilloDude
It's really quite simple. It depends exactly what you want to do with it, but it would involve something like
Code: Select all
//keydown->menu
//show menu
VisibilityState("Event Actor", ENABLE);
//or
y += 280;
or something like that. Like I said, the best way depends on how you want it to work.

PostPosted: Fri Aug 17, 2007 4:37 am
by zbulletproofz
alright, um, i got an idea. tell me if this will work.
i am making an rpg, i want to show a in game menu on the botton where i can acses stats and then show the different types of stats from tht menu then show the exp in some sort of counter for when i hit some enemy it records it.
i am not good at scripting at all, idk you tell me what would be best

PostPosted: Fri Aug 17, 2007 4:43 pm
by Spidy
Wow great script man thx this script will help me :D

Re: how to make a menu if possible?

PostPosted: Sat Nov 17, 2007 10:55 am
by Kalladdolf
try the loadgame function: it's the best, most uncomlicated thingy on GE earth :)

Re: how to make a menu if possible?

PostPosted: Sun Nov 18, 2007 11:49 am
by Spidy
yep u r right