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How do I get my game on iPad 2

PostPosted: Sun Dec 25, 2011 10:09 am
by REDNSX
So I just got a ipad2. I have my game running on the itouch but now I want to run it on the ipad. Is there a easy way to do this?

Is there something I could just change on X code the will just make it run?

I am still on the itouch resolution will this work on ipad?

Re: How do I get my game on iPad 2

PostPosted: Sun Dec 25, 2011 10:17 am
by skydereign
I don't have an ipad 2/ipad, nor an active iphone developer account to test with, but it should work. You need to install the profiles onto your ipad, and make sure that your deployment platform and all similar fields specify ipad as well as iphone. If you do that, it should run properly without changing the resolution, but be warned it by default scales it up and it looks pretty bad. That's just my experience with Kid Krusader, when I tested it on an ipad.

Re: How do I get my game on iPad 2

PostPosted: Sun Dec 25, 2011 11:16 am
by REDNSX
does it matter that I am using xcode 3.1 ?

Re: How do I get my game on iPad 2

PostPosted: Sun Dec 25, 2011 12:20 pm
by REDNSX
I am getting this


warning: all apps should include an armv7 architecture (current ARCHS = "armv6").


I tryed to change it to armv7 but then I got even more errors.

Re: How do I get my game on iPad 2

PostPosted: Sun Dec 25, 2011 12:23 pm
by REDNSX
Alos when I try to run it I get

No provisioned iOS device is connected. Please check the Organizer to view the status of any connected devices.

I checked my ipad and it had a Provisioning Profile. So I have no idea what is going on.

Re: How do I get my game on iPad 2

PostPosted: Mon Dec 26, 2011 9:49 am
by skydereign
Well the error would have me believe it is not currently something wrong with gE but how you got the provisioning profile on (or perhaps xcode). And if it tells you to use armv7 then you should do so, and you'll have to fix the errors... though I recall something about supporting both architectures which would hopefully prevent the errors. I haven't looked into ipad2 or xcode support, so I don't know if it is a limitation with the xcode version you are using, but I assume not.

Re: How do I get my game on iPad 2

PostPosted: Wed Dec 28, 2011 1:11 am
by REDNSX
I did all the changes you talked about and apparently after it did not work I reboot my MAC and it worked. For some reason every time I change a device I have to reboot my computer for x code to not have a problem with it. But it works not so once again I am happy.