Facebook

Posted:
Mon Jun 13, 2011 12:11 pm
by Clokio
We should put a game on facebook to be played in browser. That would make GE more popular.
Re: Facebook

Posted:
Mon Jun 13, 2011 2:06 pm
by MrJolteon
First, we need flash support
Re: Facebook

Posted:
Mon Jun 13, 2011 2:25 pm
by Clokio
MrJolteon wrote:First, we need flash support
There is not much game engine out there that have that. Maybe I am not looking at right place.
But also I know that it's possible to do it without a flash.
But I agree for Flash support. But first a good marketing plan to get more people to buy the engine.
Re: Facebook

Posted:
Tue Aug 09, 2011 4:25 pm
by jobro
Does GE even have a page on Facebook to start with? If not then that is the first step to take.
Next step to do is to add Internet connection inside the GE games so the author can put up links in the game's menu system to the creator's homepage, facebook, twitter etc.
After that step has been completed then we need is to add a link to the facebook like plugin and refer it to the game's download page. No like = fewer downloads. With like function added: Some dudes downloading and likes the game, that posts to his profile on facebook so his friends can see the game. With a bit of luck the friends downloads and plays the game as well, and likes it. That, my friends, is called the snowball effect.
Re: Facebook

Posted:
Tue Aug 09, 2011 8:11 pm
by schnellboot
jobro wrote:Next step to do is to add Internet connection inside the GE games so the author can put up links in the game's menu system to the creator's homepage, facebook, twitter etc.
this, my friend, is already possible in ge
Re: Facebook

Posted:
Fri Sep 23, 2011 8:38 am
by master0500
schnellboot wrote:jobro wrote:Next step to do is to add Internet connection inside the GE games so the author can put up links in the game's menu system to the creator's homepage, facebook, twitter etc.
this, my friend, is already possible in ge
openUrl(game-editor.com/forum);

Re: Facebook

Posted:
Tue Oct 04, 2011 12:42 am
by Fojam
took a class on actionscript this summer. its not a whole lot different than the code used in GE.