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Hi Can you help me with Saving?

PostPosted: Fri Apr 29, 2005 8:56 pm
by josh_sg1
How do you make a save point so that when someone realy gets into the game and dies then they done have to start ALLLLLL over, becuase my game is going to have like... 20 levels.

PostPosted: Mon May 02, 2005 1:25 pm
by makslane
You can make a button to reload the last played level.
Use a variable to save the last level and test when the user run the game

PostPosted: Thu May 05, 2005 7:51 pm
by ondy1985
makslane wrote:You can make a button to reload the last played level.
Use a variable to save the last level and test when the user run the game

That's nice but that only solves this one situation. But what if I want my game to be able to save the current state so the player can continue to play the game later? I'm trying to do something like RPG game (similar to the Pokemon series on GameBoy) and this kind of games tend to be very very long...

PostPosted: Fri May 06, 2005 1:59 pm
by makslane
The current version don't support save actor's state.
You can use the save functions to make checkpoints in your game

PostPosted: Fri May 06, 2005 6:29 pm
by ondy1985
makslane wrote:The current version don't support save actor's state.
You can use the save functions to make checkpoints in your game


That's a pitty. There's much more to improve I guess, but you should think about adding 'Save game state' function into the next version, because it could really expand the GE's abilities.

Anyway, GE is great tool and I like it very much although I'm C++ / DirectX programmer and I'm much more satisfied with my own engines. That's why I didn't like Game Maker and similar stuff. But Game Editor really got me. ;)

PostPosted: Fri May 27, 2005 2:33 pm
by josh_sg1
Same with me, I am a side proggrammer and make my own 3D game but when I saw how easy this was to use I decided that game editor is for me. I am making a game that plays megaman style.

PostPosted: Fri May 27, 2005 10:39 pm
by willg101
Josh, I was looking through the forum, and it looks like you're new here!

Welcome!

OK, I also thought it was cool that you were from Michigan!

PostPosted: Sun May 29, 2005 1:21 pm
by ondy1985
josh_sg1 wrote:Same with me, I am a side proggrammer and make my own 3D game but when I saw how easy this was to use I decided that game editor is for me. I am making a game that plays megaman style.


Recently, I found that making games in GE is not as funny as when I do my own engine, but it is fast, for somebody maybe better, not for me though.

willg101
Now I am quite sad, because nobody welcomed me here when I came... joking :)

Also, to continue the original topic, I was really dissapointed cause of the missing "Save game state" function, but that was before I've found that GE posses great scripting abilities and that means one can easily make a "save/load game" script asuming that he has at least basic knowledge of C language. If not, you have quite a problem. I hope that's not you case, josh_sg1, and if it was, you should better take some "C language for begginers book" if you are really serious about making something bigger in GE. Good luck..

PostPosted: Tue May 31, 2005 2:03 pm
by josh_sg1
Oh yea I am looking forward to trying and making a few triggers around my problem but in the meantime i have to finish creating a demo for my fans at twin anime forums.
as for the save chackpoint that will do perfectly as soon as I find out how to use it and by the way. The boss battle's are going to be the hardest part of this game. :roll: