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Refine Physical Response
Posted:
Wed Aug 24, 2005 1:59 pm
by jazz_e_bob
GE Forum Rocks!
Posted:
Wed Aug 24, 2005 5:52 pm
by willg101
What's wrong with the current physical response
Posted:
Wed Aug 24, 2005 8:25 pm
by jazz_e_bob
Physical response is great.
But there are a couple of glitches that make colliding items "stick" together and/or fly apart at high speeds.
Posted:
Wed Aug 24, 2005 8:27 pm
by BeyondtheTech
Perhaps so. I was trying to make a breakout type of game for gits and shiggles, and the ball kept sticking to the paddle instead of bouncing off.
Posted:
Wed Aug 24, 2005 11:51 pm
by Game A Gogo
and when you put a collision finish event the collision finish event is never done
Posted:
Thu Aug 25, 2005 2:05 am
by makslane
Game_a_Gogo wrote:and when you put a collision finish event the collision finish event is never done
The Collision Finish don't works with you?
Posted:
Thu Aug 25, 2005 12:35 pm
by Game A Gogo
yeah well its not relly that, its:
collision(PF)-PhysicalRespond
collision(PF)-changeAnimationDirection(Foward)
collisionfinish(PF)-changeAnimationDirection(Stopped)<---that cant work??
createActor-changeAnimationDirection(Stopped)
Posted:
Thu Aug 25, 2005 2:06 pm
by makslane
Can you send me a game with this problem?
Posted:
Thu Aug 25, 2005 2:08 pm
by Game A Gogo
you cant open it cause, im using the demo, and the game is gone. i can make it angain do...