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Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 7:52 pm
by DBGames
if it is vastly off then that prolly means they did not properly understand you...
which i coverd in my rage. simply say
"i dont understand you."
and as i said /still in rage post/
please do not post if you do not understand what it is i want, and if you dont, ask me to reitterate.
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 7:55 pm
by AliceXIII
the clones just the same as any other type of button there controlled by a switch so what one does not all will do...
all you have to do is change the draw actors of the image1 to image 5 actors this controls their transparency:
- Code: Select all
if(imageTransparency == 1)
{
transp = 0;
}
else
{
transp = 1;
}
just add the fade in your self it quite simple....
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 7:55 pm
by schnellboot
needaname wrote:all theyre doing is trying to help dude.
thanks!
+1 for this sentence
DBGames wrote:and as i said /still in rage post/
please do not post if you do not understand what it is i want, and if you dont, ask me to reitterate.
then no one will try to help you, cuz they're afraid that they don't understand you 100%
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 7:56 pm
by DBGames
also, i in fact could have reproduced what alice has created with simple mbd > image1.change trasparency = 0 etc...
the whole point is the fade
FADE is in the title... why are you guys tormenting me?
if you forgot to add the fade, then right yourt wrong and add the fade...
i cant do it, iv'e been trying. i came here for a reason.
if they dont understand 100%, then ask me to reiterate. oh wait thats in erlier post isnt it? my bad; double post..
i realize your trying to help...but if your boss asks you to type somting for him and you dont understand, you dont wing it. that crap gets you fired in the real world. you simply ask for the speccifics on what it is your having trouble understanding.
change it to what? i put code for how ive been doing fading. thats nothing close and impposible to implement with yours... and if it is; again i simply dont have the knowledge to do such coding...
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:02 pm
by AliceXIII
- Code: Select all
if(imageTransparency == 5)
{
transp -= 0.1;
}
else
{
transp += 0.1;
}
just change each image draw actor to look like the code above then you'll have fade..
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:02 pm
by DBGames
brb
back
OMG its perfect... please if you ever have free time explain all your code and how it works as to teach me. i have never used cases EVER
and after looking myself cant find the magic spell that puts it all together. thank you so much. i hope to see somekind of instuction someday. also, i may be back with other questions lol. thanks.
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:05 pm
by AliceXIII
sorry about not having the fade in as i had forgotten about it.
and sorry for asuming you could do it on your own cause you wouldn't be asking if you could

Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:09 pm
by again
DBGames wrote:also, i in fact could have reproduced what alice has created with simple mbd > image1.change trasparency = 0
i realize your trying to help...but if your boss asks you to type somting for him and you dont understand, you dont wing it. that crap gets you fired in the real world. you simply ask for the speccifics on what it is your having trouble understanding.
Ok you mentioned " boss " wtf your nobodies boss. We dont get payed to help around here , we do this because we want to. This is unacceptable behavior and attitude. I was actually going to jump in to help but when I saw your posts I stopped. If you act like this trust me in the future nobody will respond to help you.
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:12 pm
by AliceXIII
DBGames wrote:brb
back
OMG its perfect... please if you ever have free time explain all your code and how it works as to teach me. i have never used cases EVER
and after looking myself cant find the magic spell that puts it all together. thank you so much. i hope to see somekind of instuction someday. also, i may be back with other questions lol. thanks.
oh if you've never used a switch you'll love them haha i'll try and make a video explaining them so it'll be very easy to understand..
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:15 pm
by schnellboot
DBGames wrote:also, i in fact could have reproduced what alice has created with simple mbd > image1.change trasparency = 0 etc...
the whole point is the fade
FADE is in the title... why are you guys tormenting me?
if you forgot to add the fade, then right yourt wrong and add the fade...
i cant do it, iv'e been trying. i came here for a reason.
if they dont understand 100%, then ask me to reiterate. oh wait thats in erlier post isnt it? my bad; double post..
i realize your trying to help...but if your boss asks you to type somting for him and you dont understand, you dont wing it. that crap gets you fired in the real world. you simply ask for the speccifics on what it is your having trouble understanding.
change it to what? i put code for how ive been doing fading. thats nothing close and impposible to implement with yours... and if it is; again i simply dont have the knowledge to do such coding...
you are talking weird things
sorry but I will never try to help you again
bye
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:20 pm
by DBGames
again wrote:DBGames wrote:also, i in fact could have reproduced what alice has created with simple mbd > image1.change trasparency = 0
i realize your trying to help...but if your boss asks you to type somting for him and you dont understand, you dont wing it. that crap gets you fired in the real world. you simply ask for the speccifics on what it is your having trouble understanding.
Ok you mentioned " boss " wtf your nobodies boss. We dont get payed to help around here , we do this because we want to. This is unacceptable behavior and attitude. I was actually going to jump in to help but when I saw your posts I stopped. If you act like this trust me in the future nobody will respond to help you.
its called a metaphore. sorry if you didnt understand that. and the way you reacted about a metaphore is quite unacceptable to me.
(i would use a metaphore here but id probably get flamed)
Definision of Metaphore : a figure of speech in which an expression is used to refer to something that it does not literally denote in order to suggest a similarity
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:38 pm
by needaname
wow this is getting ridiculous. again (not the user) i would like to point out they wouldnt waste there efforts making a demo if they didnt think they understood you. so they read your request and thought at the time they understood it. they post the answer that they thought was right and then you rage. if you rage if someone makes a legitamate mistake then people are less likely to help you. i wouldnt want to get flamed if i tried to help someone and got it wrong. i mean come on, we are not paid to do this nor are any of us perfect. calm down a little.
Re: Fade actor problems a bit more complicated though

Posted:
Thu Mar 03, 2011 8:40 pm
by AliceXIII
my video recording is being lame...
so instead i'll post on here all the magic lies within the Button actors mouse button down event switch and the imageTransparency variable:
- Code: Select all
switch(cloneindex) \\This reads the Button actors clones
{
case 0: imageTransparency = 1; \\This case reads whether the mouse button was pressed down on the image1 Button
break;\\This means if the mouse button was pressed on button 1 then dont read the rest of the cases
case 1: imageTransparency = 2;\\This image2 button
break;\\This means if the mouse button was pressed on button 2 then dont read the rest of the cases
case 2: imageTransparency = 3;\\This image3 button
break;\\This means if the mouse button was pressed on button 3 then dont read the rest of the cases
case 3: imageTransparency = 4;\\This image4 button
break;\\This means if the mouse button was pressed on button 4 then dont read the rest of the cases
case 4: imageTransparency = 5;\\This image5 button
break;\\This means if the mouse button was pressed on button 5 then dont read the rest of the cases
}
and the imageTransparency explains itself in the images draw actor
