Disappearing actors that have text - Bug?
Posted: Sun Sep 11, 2005 12:19 pm
Hi Makslane,
while I was solving my "Main menu" problem I've found something strange. If I create an actor that has text and set it as a child of the VIEW actor (i.e. VIEW is it's parent), and then I move the view from one activation region to another (like from menu screen to game screen), the text actor moves as well. But once I export the game, the text actor disappears when I leave the activation region the actor was created in.
You can make your test .ged yourself or use this one (left-click on the GE icon to move the view). Try it in Game mode - it should work as it is suppsed to, and then in exported mode (I used Windows executable, but maybe this happens in other exports as well). I found that it doesn't matter whether you use bitmap font or true-type font - it always behaves the same. Is it my fault or is it a bug?
EDIT: now I tryed it again and it didn't work even in Game Mode. The text actor dissapeared, but any other actors (that have VIEW as their parent) remain.
while I was solving my "Main menu" problem I've found something strange. If I create an actor that has text and set it as a child of the VIEW actor (i.e. VIEW is it's parent), and then I move the view from one activation region to another (like from menu screen to game screen), the text actor moves as well. But once I export the game, the text actor disappears when I leave the activation region the actor was created in.
You can make your test .ged yourself or use this one (left-click on the GE icon to move the view). Try it in Game mode - it should work as it is suppsed to, and then in exported mode (I used Windows executable, but maybe this happens in other exports as well). I found that it doesn't matter whether you use bitmap font or true-type font - it always behaves the same. Is it my fault or is it a bug?
EDIT: now I tryed it again and it didn't work even in Game Mode. The text actor dissapeared, but any other actors (that have VIEW as their parent) remain.