Creating things depending on another thing...
Posted: Wed Jun 14, 2006 1:05 am
sorry for the bad topic, but i need to put a colision
and when it touchs the spike, it react that all the rings go (the ones that are acumulated during the game) goes out flying aroud, and set back the counter to 0
just like in Sonic1 to sonic and knuckles
and when it touchs the spike, it react that all the rings go (the ones that are acumulated during the game) goes out flying aroud, and set back the counter to 0
just like in Sonic1 to sonic and knuckles