Problems with actor.cloneindex.variable

i see others here are having the same problem as i am, having trouble being more clone-specific with the script-editor function :3 atm im working on a simple program for my D&D group to help out with the many monsters and characters and keeping track of hp, initiative, and random things such as being dazed / shaken / etc and however many rounds it lasts. in the master control form, ill have it set up so you can click an up arrow button and increase the turn count, which will also decrease the counters on all the other forms (so if someone is dazed from turn 1 - 5, that will make the turn count 2 and the dazed count will become 4) so far everything works perfectly, i have the form set up and it wont be too hard to use. you can scroll left and right using the arrowkeys :3
(1)
first my problem is that i want to make that single form become 25 forms, each acting independantly. i was thinking clones, but as im sure everyone knows "actor.cloneindex.textnumber" will not work. probably because the system doesnt know if im trying to do two cloneindexes or two textnumbers or one of each. silly system! but anyway, i noticed that a Actor* function has been tossed around in other similar threads, but i just cant seem to figure out how to use it. how does this work?
(2)
i also want to make a master form, one that can reset everything, keep track of turn count, etc. that should fall into place as soon as i figure out how to do the first point.
(3)
and lastly i want to make it so that each form will be sorted in numerical order by initiative, basically each form is set up in a wire frame, while text and buttons and such are parented by the form they manage. this page here shows a pretty good way of doing that, and im sure if i got creative i could figure that out too. maybe some sort of variable that would put the form with the highest initiative in wire frame 1, the next in wire frame 2, etc. im confidant i can figure this out on my own, but any tips are appreciated
this website here shows some good stuff to do with sorting:
http://mathbits.com/mathbits/compsci/arrays/sorting.htm
ive attatched two zip files, one has the working form but there is only one. the other zip has 25 forms (how i want it to look) but they dont work because i dont know how to do the clones yet
and of course theres a screeny!
(1)
first my problem is that i want to make that single form become 25 forms, each acting independantly. i was thinking clones, but as im sure everyone knows "actor.cloneindex.textnumber" will not work. probably because the system doesnt know if im trying to do two cloneindexes or two textnumbers or one of each. silly system! but anyway, i noticed that a Actor* function has been tossed around in other similar threads, but i just cant seem to figure out how to use it. how does this work?
(2)
i also want to make a master form, one that can reset everything, keep track of turn count, etc. that should fall into place as soon as i figure out how to do the first point.
(3)
and lastly i want to make it so that each form will be sorted in numerical order by initiative, basically each form is set up in a wire frame, while text and buttons and such are parented by the form they manage. this page here shows a pretty good way of doing that, and im sure if i got creative i could figure that out too. maybe some sort of variable that would put the form with the highest initiative in wire frame 1, the next in wire frame 2, etc. im confidant i can figure this out on my own, but any tips are appreciated

http://mathbits.com/mathbits/compsci/arrays/sorting.htm
ive attatched two zip files, one has the working form but there is only one. the other zip has 25 forms (how i want it to look) but they dont work because i dont know how to do the clones yet
