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on gp2x dots and lines of background color showing through
Posted:
Fri Jul 27, 2007 4:09 pm
by pixelpoop
Is anyone else having a problem with exported files to the GP2X? I have sprites moving over other sprites and leaving patches of the background color showing through? I have made a simple demo that shows this. I tested it and it doesn't do it on my PocketPC, just the GP2X.
Posted:
Fri Jul 27, 2007 4:14 pm
by d-soldier
I'm not sure if it's been officially addressed or not, but I experienced these same bits of artifacting around my moving actors as well on the GP2X...
Posted:
Fri Jul 27, 2007 4:22 pm
by makslane
I'm trying to solve this bug.
Posted:
Fri Jul 27, 2007 5:14 pm
by pixelpoop
thanks
Posted:
Sat Jul 28, 2007 12:29 am
by berighteous
I reported it a couple weeks ago. It's a major issue with my game, where everything is animating over a background and leaving garbage.
I sure hope Makslane can get it stomped soon. Whenever a sprite is drawn it leaves a trail of background colored garbage off the lower right corner of the sprite, even on top of actors that are layered above the sprite.
Doesn't do it on pc exports, but all sprites do it on the gp2x.
http://www.berighteous.com/garbage.wmv
Posted:
Sat Jul 28, 2007 8:58 am
by pixelpoop
It even does it if your actor has its visibility state as:
VisibilityState("Event Actor", DONT_DRAW_ONLY);
Posted:
Tue Jul 31, 2007 10:56 pm
by berighteous
Makslane, have you fixed this yet?
Posted:
Tue Jul 31, 2007 11:01 pm
by makslane
I got some problems with my development system, but I think I will be able to works in this issue again soon.
Sorry about this delay.
Posted:
Mon Aug 06, 2007 5:09 am
by berighteous
any news?
Posted:
Mon Aug 06, 2007 12:01 pm
by makslane
Not yet
Posted:
Sun Aug 12, 2007 2:47 pm
by berighteous
I guess he got it working now. Here's a youtube of my game project running on my Gp2x
http://www.youtube.com/watch?v=0c__-nj4UGw
We gotta figure out how to get the Gp2x TV out to not cut off the right and bottom sides of the screen