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inter-activation region travel problems

PostPosted: Wed Aug 20, 2008 6:41 pm
by J Maker
yo, i am working on a game with my friend and it has more than one level in one ged file, i have activation regions around each level so my computer doesn't run .5 frames per second, i have the view move to the beginning of the the next level and same with the player and an air plane that flies with the view, everything that i have that is moving from one level to another makes it to the designated spot except the player who deletes himself, is ther a way to make it so the player doesn't delete? i'd really appreciate some help.

Re: inter-activation region travel problems

PostPosted: Wed Aug 20, 2008 7:48 pm
by Thanx
Well make sure in all your codes that there are no destroy actor functions. I recommend, if you haven't yet, to use MoveTo, not the x = something, cause that has its difficulties. Or you could use a path too. I don't really know what you did, so I don't really know what to say at first...

Re: inter-activation region travel problems

PostPosted: Wed Aug 20, 2008 10:09 pm
by J Maker
i have no destroy actor codes and i am using a move to ,i will try it again

Re: inter-activation region travel problems

PostPosted: Thu Aug 21, 2008 2:33 am
by BlarghNRawr
just clone your player and put him at the begginning of every level, that way you dont have to try to move him...
it should work if ur using activation regions :D

Re: inter-activation region travel problems

PostPosted: Thu Aug 21, 2008 2:42 am
by j2graves
make surehe player stays in the view at all times. if he is outside of the view when in an activation region he wasn't in at the beginning of the game, then he will be deleted. if he is in an activation region other than the view, then he'll be deleted.