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Put a movie in GE

PostPosted: Sat Jul 09, 2011 10:44 pm
by Clokio
It's nice when the player dose not play to see a demo. You can do so with GE

You need to download and install FREE
LS maker
http://lsmaker.uw.hu/page.php

and
CamStudio
http://camstudio.org/

1. With your game playing use camstudio to record your gameplay
2. save.
3. Open it with LS Maker
4. It will create a serie of images.
5. In GE, create a actor
6. Put animation of those pictures.

The only thing missing is the sound. Maybe with realPlayer - you can convert into sound. Then you make both play at same time.

It can also be used to have a nice animated background. To make other stuff you can imagine.

Re: Put a movie in GE

PostPosted: Sun Jul 10, 2011 3:02 am
by Jagmaster
Ahhh nice! I haven't been able to find an avi to image converter for this method. This is what I needed!
My googling skills are weak. Or maybe Google is weak. Wait.. Google is watching me (Googlebot) ahhhhhhh Sorry Google. :oops: :lol: :oops:

Re: Put a movie in GE

PostPosted: Sun Jul 10, 2011 3:39 am
by Clokio
Jagmaster wrote:Ahhh nice! I haven't been able to find an avi to image converter for this method. This is what I needed!
My googling skills are weak. Or maybe Google is weak. Wait.. Google is watching me (Googlebot) ahhhhhhh Sorry Google. :oops: :lol: :oops:


What out for the Yahoo Spybot!

Re: Put a movie in GE

PostPosted: Sun Jul 10, 2011 3:45 am
by Jagmaster
Yeah, 1984, BB, Ow!

And bing bot. :shock:

Re: Put a movie in GE

PostPosted: Sun Jul 10, 2011 4:09 am
by Jagmaster
Lol, It's a lightsaber.

Re: Put a movie in GE

PostPosted: Thu Jul 21, 2011 12:15 am
by Jagmaster
Hey Clokio,

I've been doing more research on this topic since it can be so useful. I recently learned that Gimp's G.A.P. (Gimp animation package) can rip frames and audio from an avi! I've played around with it, and for some reason the rip audio function doesn't work very well. Here is the link: http://sourceforge.net/projects/gimp-win/files/GIMP%20Animation%20Package/

Btw, I think the lightsaber thing is cool :mrgreen: thanks again for the tutorial!

Re: Put a movie in GE

PostPosted: Thu Jul 21, 2011 1:36 am
by Clokio
Your welcome, you can give me a +1 :)
May the force be with you.

Re: Put a movie in GE

PostPosted: Thu Mar 22, 2012 8:14 pm
by Hblade
Jagmaster wrote:Yeah, 1984, BB, Ow!

And bing bot. :shock:

The bing bot, it bings all over game editor now xD

Re: Put a movie in GE

PostPosted: Fri Mar 23, 2012 3:05 pm
by Jagmaster
Now, that's an old post. :lol:
And I just bumped it again :v

Re: Put a movie in GE

PostPosted: Fri Mar 23, 2012 3:31 pm
by Hblade
lol mhm

Re: Put a movie in GE

PostPosted: Fri Mar 23, 2012 8:49 pm
by Fojam
i tried to do this by making the movie a gif, but it wouldnt load because it was so big

Re: Put a movie in GE

PostPosted: Fri Mar 23, 2012 11:28 pm
by Game A Gogo
Give it enough time and it will load, even if it ends up "not responding", it's busy processing the picture

Re: Put a movie in GE

PostPosted: Mon Jun 17, 2013 1:40 am
by 247wkman
I was trying to push g.e to see how much footage you can get in a image sequence. I converted a utube short that lasted over a minute (jaws in 60 seconds) to png's with alpha at 640x480.

Initial attempts to load sequence stalled/crashed so i broke it down into 10 second segments at 24ps (240 frames). Each segment had to have a different name.
I stitched each segment to play one after the other: by starting with 'create actor'-'change animation' to (first segment) then 'animation finish' - 'change animation' (next segment) repeat etc.

Anything beyond 4 segments and it will either crash or fail to export to an exe. So your safe with 4 sets of 240 frames or (960 total).
If these were played at 12fps you would get 80 seconds of movie play and i guess if you used multiple geds to start one after the other on and on. Either way its best to use separate geds so it only loads when needed and can then be dumped when finished as if it were a new level in its own ged. Plus this way you won't have to keep your game form being hd just to accomadate the movie format.
Sound could be off a little, but setting the games fps to match the movie does help i think.

Might get more frames if you remove the alpha chanel and put a single unsed color pixel in the corner to prevent auto transparency.

Tried with game maker and it crashed on one segment.

Re: Put a movie in GE

PostPosted: Mon Jun 17, 2013 4:14 am
by Hblade
247, what you could do is, turn the first 400 frames into a gif, then the next 400 frames into a separate gif, and then use "Animation Complete - Change Animation" to continue playing it :D

Re: Put a movie in GE

PostPosted: Mon Jun 17, 2013 5:32 pm
by knucklecrunchgames
I was trying to upload a demo like this, but I forgot to upload it