The perfect Anti moonwalk for RPG's Version 1.2
Posted: Thu Feb 11, 2010 4:42 pm
UPDATES:
Allow only 4 way movement
Wall Collision
Hey guys, I've finally did it! no moonwalk, no glitches, the perfect anti-moonwalk for RPG games First, make your player, add event ->Draw Actor -> Script Editor, and put this script in.
First, make a variable called STATE, then place this code in Draw Actor
There you have it! I'm enhancing it as well so keep looking for the updates
Here's an Example of Version 1.2
Allow only 4 way movement
Wall Collision
Hey guys, I've finally did it! no moonwalk, no glitches, the perfect anti-moonwalk for RPG games First, make your player, add event ->Draw Actor -> Script Editor, and put this script in.
First, make a variable called STATE, then place this code in Draw Actor
- Code: Select all
char *key=GetKeyState();
if (key[KEY_UP] == 1 && key[KEY_DOWN] == 0){
if (STATE!=90){
if (STATE!=10){
STATE = 10;
ChangeAnimation("Event Actor", "WalkUp", FORWARD);
}
y-=3;
}
if (STATE == 90){
ChangeAnimation("Event Actor", "StandingUp", FORWARD);
}
}
if (key[KEY_UP] == 0 && key[KEY_DOWN] == 1){
if (STATE!=91){
if (STATE!=11){
STATE = 11;
ChangeAnimation("Event Actor", "WalkingDown", FORWARD);
}
y+=3;
}
if (STATE == 91){
ChangeAnimation("Event Actor", "StandingDown", FORWARD);
}
}
if (key[KEY_LEFT] == 1 && key[KEY_RIGHT] == 0 && key[KEY_UP] == 0 && key[KEY_DOWN] == 0){
if (STATE!=92){
if (STATE!=12){
STATE = 12;
ChangeAnimation("Event Actor", "WalkingLeft", FORWARD);
}
x-=3;
}
if (STATE == 92){
ChangeAnimation("Event Actor", "StandingLeft", FORWARD);
}
}
if (key[KEY_LEFT] == 0 && key[KEY_RIGHT] == 1 && key[KEY_UP] == 0 && key[KEY_DOWN] == 0){
if (STATE!=93){
if (STATE!=13){
STATE = 13;
ChangeAnimation("Event Actor", "WalkRight", FORWARD);
}
x+=3;
}
if (STATE == 93){
ChangeAnimation("Event Actor", "StandingRight", FORWARD);
}
}
if (key[KEY_UP] == 1 && key[KEY_DOWN] == 1 && STATE == 10){
STATE = 40;
}
if (key[KEY_UP] == 1 && key[KEY_DOWN] == 1 && STATE == 11){
STATE = 41;
}
if (key[KEY_LEFT] == 1 && key[KEY_RIGHT] == 1 && STATE == 12){
STATE = 42;
}
if (key[KEY_LEFT] == 1 && key[KEY_RIGHT] == 1 && STATE == 13){
STATE = 43;
}
if (STATE == 40){
ChangeAnimation("Event Actor", "StandingUp", FORWARD);
}
if (STATE == 41){
ChangeAnimation("Event Actor", "StandingDown", FORWARD);
}
if (STATE == 42){
ChangeAnimation("Event Actor", "StandingLeft", FORWARD);
}
if (STATE == 43){
ChangeAnimation("Event Actor", "StandingRight", FORWARD);
}
There you have it! I'm enhancing it as well so keep looking for the updates
Here's an Example of Version 1.2