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2.5D Games Anyone?

PostPosted: Fri Dec 15, 2006 4:01 pm
by fargo
Can GE be used to create 2.5D (pseudo-3D) games? I'm thinking about car racing games.

PostPosted: Mon Dec 18, 2006 12:41 pm
by makslane

PostPosted: Mon Dec 18, 2006 7:12 pm
by Rufus 01
Hey I think he means games like beach rally witch is on some nokia mobile phones...

PostPosted: Mon Dec 18, 2006 10:32 pm
by fargo
Thank you for the replies.

By 2.5D games I mean this: http://en.wikipedia.org/wiki/Pseudo-3D

PostPosted: Mon Dec 18, 2006 11:08 pm
by makslane
I don't know, but I think can be done.

PostPosted: Mon Dec 18, 2006 11:36 pm
by Fuzzy
For the ground, I would have actors that made horizontal slices. each draw event, I would nudge the slice left, right, or up and down as needed. Movement would be clamped left and right in the key down code.

Very easy to do.

PostPosted: Fri Dec 22, 2006 4:16 pm
by fargo
Ok, what about starting with something like this: http://int13.net/video/CK2_int13_landscape.avi

Is it doable in GE?

PostPosted: Fri Dec 22, 2006 4:55 pm
by Novice
fargo wrote:Ok, what about starting with something like this: http://int13.net/video/CK2_int13_landscape.avi

Is it doable in GE?

Sorry to break it to you but that game is 3d with bitmap characters and background, or the whole scene is pre rendered which would take ridiculous space. If you want a game like that you should use a 3d program. But regular 2.5d games are doable.

PostPosted: Sun Dec 24, 2006 6:30 pm
by fargo
Novice wrote:Sorry to break it to you but that game is 3d with bitmap characters and background, or the whole scene is pre rendered which would take ridiculous space. If you want a game like that you should use a 3d program. But regular 2.5d games are doable.
That was made for gp2x, which has no 3d accelerator. The game features pesudo-3D only. That means, it is technically 2D but looks like 3D.

PostPosted: Mon Dec 25, 2006 12:06 am
by Novice
If it's for the gp2x then it is probably pre rendered because it would take enormous amounts of time to achieve that kind of smoothness.

Someone on the forum already did a pre rendered space shooter, I can't find it right now, but I think the game was about 90 mb, which by portable standards is pretty much, but if storage is not a problem for you get a 3d program and get cracking or do a regular 2.5d game.:wink: